Concept/Synopsis
My version of Rumpelstiltskin is based around the 1950’s. His cover is that he is a door-to-door salesman but really he meddles with people and acts more like being a part of the mafia. He charms people by approaching them at their door and offers them deals they cannot refuse. He flaunts his gold and his figure to people upon approach. His figure has muscle build, but they are not as defined as he is slowly reverting to his small frail character with the more evil he commits from his devilish deals.
Final renders – Posed
This is my favorite shot that I have selected to be my final showcase image as I feel this best shows his uncomfortable yet intriguing menacing stare. I also chose to pose him leaning on his magical staff in a sly, overly confident and thuggish manner as I believe this shows his devious nature in a compelling way.
Final shot
All sides
Wireframe
Thought it would be easier to assess the mesh with it in the rigging stance. I have uploaded the jacket and close-ups of the more heavy poly areas for investigation of the wireframe purposes.
Texture Layers
Texture sets
Additional shots in A-Stance
Software breakdown
These are the software’s I used and for what stage of the project
ZBrush: Sculpting
Maya: Modelling, Retopology, UV mapping and Rigging
Marvellous designer: Clothing
Substance painter: Texturing
Substance Design: Texture creation
Unreal Engine 4: Scene setup and Rendering
Photoshop: Layout of images for submission
Polycount
My overall design is optimised at a count of 76,276 tris. I could have further reduced the count by merging the clothes to the body sculpt but I preferred leaving his body sculpt intact in case the character was to be used again with a new appearance/attire, which I thought would also be non-destructive for potential future uses.
Bonus/Links
Since I had rigged the character, I decided to create a very rough and basic walk cycle and idle animation and bring my character to life in UE4. I wanted to see what he would look like alive and to test how game-ready he could be. I have included a hyperlink to where you can see a quick shot of him circling around my render scene in a movement test.
If you wish to find out more about my process please look at my WIP where I have added some more information on specific areas of this project. I’ll also link my Artstation that im trying to build.
Note: Thank you so much for running this challenge my goal for partaking was to refresh myself on what I know and what I need to work upon by working to a brief. This has helped set me on the right track to understanding and developing my skills as an artist.