Character breakdown
The character I have chosen for my design is from the story Rumpelstiltskin and I have chosen the one and only Rumpelstiltskin himself. He is known as a mischievous, snidey and conniving being which makes a compelling antagonist. He is commonly known to be a dwarf in size and has a similar appearance to a haggard old man, but this Rumpelstiltskin is different. His story has only begun but in a very different time zone!
My plan is to set Rumpelstiltskin in a setting of more modern times from the tale but not too modern, preferable around the 1950s. This is where the suit and tie attire and the Greasers styles are both prominent fashion preferences. Around this time is a great time for this character to make deals as it is after the world wars and the great depression. Therefore, this allows my character to maneuver around a new and improving world as new technological inventions are being made.
This will be Rumpelstiltskin who is still in his prime but we start to see changes in his character…
The concept for my characters is based around the role of being a door-to-door salesman. He charms people by approaching them at their door and offers them deals they can’t refuse. He flaunts his gold and his figure to people. His figure will show signs of fitness but not optimal. Rumpelstiltskin is usually a frail character, but this is when he starts the transition from his prime to his weak self. His muscles are going to be a little diminished and not as defined as he is slowly reverting to his small frail character with the more evil he commits due to his devilish deals.
Sculpting
To being the sculpt I used the Z sphere method where I created a quick form of a bipedal character. I used reference images over the see-through feature on Zbrush to help sculpt anatomy along with muscle proportions in other references.
The character’s prime looks come from a combination of a lycanthrope/homo sapien crossed with a goblin. So, I then further began to block out and sculpt the anatomy of a human male on the figure along with the other creatures’ features combined into the design.