wow I finished her and she is beautiful!
it’s really been a very long time since I did a render that is original,
its usually fanart to get more followers or something along those lines. I’m really glad I was finally able to do something cool and personal thanks to this contest.
to be honest i could have optimized the poly count a bit more by deleting her torso that is under the clothes and deleting clothes that are under but i felt like that wasnt needed since im only at around 57k verts
I have improved a lot, since this was such a big project
I got more comfortable with designing and being creative when it comes to concept art, as well as making more advanced garments in marvelous designer, i also got more comfortable with hard surface since i had to make the wolf and her robot leg.
I’m also really glad I was able to get some of the 1920-1940’s feel even if its not related to cyberpunk very much, but I feel like true cyberpunk mixes quite a lot of decades into one big awesome world where everyone can like together by the power of technology, I am just such a big fan of those roaring decades that I simply had to make her look like a 30’s gal.
now you might think I’ve used photoshop to color correct it but i actually used blenders compositor since i also allowed me to use the depth maps and ao maps to add that extra nice shadow
it was all rendered in eevee
a good tip to get better shadows in eevee is too enable contact shadows on your lights that way you have those nice tiny shadows that work like ao maps
now in the next coming days ill be posting timelapse voice over tutorials on how i created her since i have 24 hours of footage recorded
and once the first video comes out i will edit my post to link it here etc
you can find more details on my progress on my thread
“It’s been seventeen years since she was saved from the fangs of that vicious wolf, since she was rescued by the hand of a kind lumberman. But she knows that wolf was not the only one in the woods, she knows others, just like her, are in danger and they might not be as lucky as she was. This time she’ll bring the fight to those beasts, keeping their tails as a prize.”
This was the concept I used to create my Submission to the Flippednormals Fairy Tale Challenge! I wanted to create a version of the character that was both kind and strong, a woman who grew up with a mission, to protect the innocent and get revenge.
I’m a fan of the realistic Style from games like uncharted, tomb raider and god of war, so I went with that style and it gave me the exact result I wanted! But beyond the artstyle. I focused on creating a design that’s both recognizable, actractive, but not too crowded, something that would fit on the style of games which inspired it.
This project made me work hard on my fundamentals: anatomy, proportions, color contrast, etc. Being the first Real-time character I’ve made under such strict guidelines, it forced me to make careful decisions and test the limits of what can be done under these constraints. I also had to learn how to make game-ready hair, which is by far the coolest skill I acquired through this whole process (I also learned a lot about rigging but I hate rigging haha)
The character along with her weapon are around 92K tris. It uses exactly two sets of 4K textures, one dedicated to the main body/clothes and another to the eyes, hair and weapon.
Goldilock’s Porridge Pajama Party
A very current day pajama pandemic take on Goldilocks and the Three Bears with a personal touch of my very own teddy bears
Here is the link to the WIP thread: Porridge Pajama Party
I’ve never done an art challenge before, it was so helpful to update my portfolio with as its been great for accountability and creativity (I feel more creative when restricted). Thank you for running it, its been a blessing in disguise for my art side and I defiantly want to do more! GL HF to all the peeps still working on theirs it will be exciting to see the final versions of ones I’ve been following
My Egyptian mummy piper is done! I had to speed things up considerably and couldn’t spend as much time as I wanted on the project but I still wanted to at least call her done. The contest helped me to get more confident using Blender for the majority of my pipeline, use Marvelous Designer for a full character for the first time and how to get stuff done in a short amount of time ( I had to cut a lot of corners ) Even if I wanted to approach things a bit differently, I still am happy I finished her and can post her now!
I hope you enjoy!
Rendered in Blender’s Eevee
Zbrush sculpt, retopo, modeling and cleanup in Blender
Textured in Substance Painter
Hello, everyone, this is my final submission for the contest.
I reimagined a cyberpunk version of Aladdin inspired by the style of Cyberpunk 2077.
it was a wonderful experience from which I learned a lot because it’s the first time I’ve ever created a real-time game character with certain restrictions.
Here’s my final Render’s for this challenge! I reimagined Dracula in a vaporwave aesthetic. Putting this together required heavy research on fashion design and color theory to come up with an idea I felt would best fit the theme I was going for. In the end I’m super happy with how he came out!
The high poly for this was done in Zbrush, retopology and uv’s done in Maya, textures done in substance painter, and he had his final renders through toolbag! The scene is roughly 63k tri’s, I personally wanted to go lower rather then try to hit the full 100k.
This was an incredibly enjoyable and fun challenge, thanks for the opportunity!
Here is my final render for my version of a younger Baba Yaga. I’m not totally satisfied with the final render, but I still think that I was able to progress on some parts during this challenge
The work in progress can be found here
There was a lot of incredible characters from everyone and I’m really looking forward to all the submissions !
Wow. What a blast this was. I had so much fun with this character. I love the cyberpunk art style and really wanted to utilize that with this character. There was so much thought and detail that went into making this character. Even her tattoos reflect the story with the flowers, the big bad wolf, the axes from the woodcutter in the forest that saves her from the wolf, her shirt graphic GMA (short for Grandmother) lives. I just had so much fun!
Hi everyone! This is my final submission for the fairy tale contest. I had a blast creating this character, it was something I had never done before!
For the contest I reimagined a scarier version of Maleficent. In the sleeping beauty fairy tale, she is always described as a witch or an old lady. I wanted to change that concept a bit. I decided to try creating a version of Maleficent that is more demon-like. I wanted her to look dark and scary. So, I searched up a lot of references of creatures and monsters to try and replicate it on her body. I also added a lot of details to give more depth to the skin. Hope you guys like the final result!
And thank you for everyone that supported me. It has been really an honor seeing everyone’s projects grow and evolve into something great!
This is my reimagining of the Genie from Aladdin/Arabian Nights.
Set in London rather than Agrabah, the Kingdom is in peril from the gentleman Lord Gafar who using a mystical gem has forced the engineer Al Ladeen to construct a Wish Granting Genie, to marry Queen Victoria and become the most powerful man in the world!
First I sculpted her in Zbrush, then retopologized and modeled few details in Blender. Also added hair cards which I prepared in Maya Xgen. Textures were done in Substance Painter and then imported back to Blender. I rigged her using Blender Rigify addon. And at last rendered in Eevee. Only 47,832 tris.
Hello everyone. Excited to share the final version of this character!
Really enjoyed working on this character since there were a lot of cool aspects and details that required different approaches - something I enjoy very much!
The idea of the character I wanted to create was based on mixing the fairy tale of Rumpelstiltskin with Snow White and the Seven Dwarves - An unknown 8th dwarf named “Snatchy”, who steals every shiny thing he lays eyes on.
The illustration that I based the character on was made by Filipe Pagliuso, who very kindly agreed to let me adapt his illustration into 3D!
Here are some technical aspects about the character:
99,775 total triangles.
2 * 4096x4096 Texture Sets.
Software I used in the making of this character was ZBrush, Maya, Blender, xNormal, Substance Painter, Photoshop, and Marmoset Toolbag.
Work in progress thread can be found in the hyperlink below. WIP Thread
All images are rendered in Marmoset with no post-render editing done.
Slight cyberpunk twist on the Sanbi Kitsune. I spent this challenge focusing on improving my anatomy and trying out some new ways of doing things. Bit of a bumpy road, but always love the learning curve !
ZBrush for sculpting, Blender for retopology (and auto unwrap- which is kinda gross aha) and rendering, Substance Painter for texturing.
I’m quite new to rendering, substance and blender for these things, any CC, advice or tips are warmly welcomed !
One texture set for the entire scene. I understand my texture quality would of vastly improved if I unwrapped and retopped efficiently - still learning how to do that in Blender !
I’m really happy with how she turned out, despite being one of the more simple characters up here. I’m so glad I found this competition because it definitely pushed me to try things I wouldn’t usually. I learned ZBrush during lockdown after pretty much exclusively using Maya, so it’s amazing to see my progress!
Sculpted in Zbrush
Additional details in Maya
Retopology in Topogun
Texturing in Substance Painter
Rendered in Marmoset Toolbag 4
I’m kind of obsessed with her? Definitely have things I would change if I were to do it again, but I think one thing I’m proud of is letting her personality shine through.
While I was working on her I ended up nicknaming her Dede, because I figured she’d want to give herself a modern name after waking up in the 21st century!
Thank you for the really fun brief, and best of luck to everyone! I’m off to go update my WIP thread after neglecting it for a few weeks
I hope the judges will take my part in the competition, because my time zone has not yet finished the deadline and I did not think that it might be over, I really want to share the result of my work!
Tris = 30 180
Two 4K map sets
It was interesting to take part in this challenge from coming up with the character image to learning new techniques. This is my second experience in creating low poly models and creating textures and i really enjoyed all the process. In this work I tried to learn how to make high quality low poly hair. I tried to make textures that are more varied in color scheme and at the same time do not go out of the general style of the color scheme of the work. I wanted to make Dracula in the future, who have already lost part of their body because of which it was replaced with metal parts, but at the same time did not lose their vampire charm. I love the cultural image of Dracula in different ways, so I wanted to create a dark character but romantic at the same time.