Fairy Tales are timeless. In this challenge, you get to pick one of your favorite fairy tale characters or creatures and reimagine them. - THIS CHALLENGE HAS ENDED
Do you want to imagine what your fairy tale character would look like 100 years before the story? 5000 BCE? 200 years in the future? Go nuts and have fun!
You’ll have 2 months to complete your entry from March 1st to May 1st. Results will be announced on May 15th.
Here are some suggestions of fairy tales you can base your work on. You’re in no way restricted to these - they are simply serving as a starting point.
Ideas for Fairy Tales
- Hansel and Gretel
- Snow White and the Seven Dwarfs
- The Little Mermaid
- Beauty and the Beast
- Aladdin and the Magic Lamp
- Little Red Riding Hood
- The Tinderbox
- Rapunzel
- Cinderella
- Sleeping Beauty
- The Ugly Duckling
- Puss in Boots
- Rumpelstiltskin
- The Golden Touch of King Midas
- Jack and the Bean Stalk
- The Pied Piper of Hamelin
- Goldilocks and The Three Bears
- Frankenstein’s monster
- Dracula
Rules
- Use any software that you like for modeling and texturing.
- Create 1 real-time 3D character with no paintovers. The character has to be rendered in a real-time engine such as Unity, Marmoset Toolbag, UE4, etc.
- Max poly/tri-count of 100K for the whole character.
- You’re allowed to use two 4K map sets.
- You will need to show the final textures created for your character as flat renders.
- While you can’t do any paintovers on your character, you are allowed to do final grading. Adding background and foreground elements such as dust, sparks, or anything else that adds to your presentation, has to be present in the final 3D scene on planes. These count towards your final polycount as well.
- Keep an active WIP thread of your progress.
- At the end of the challenge, there will be a 1st, 2nd, and 3rd place winner.
Final Submission
- Post your final submission in the Final Submissions Thread.
- 1 final shot of your character in a real-time viewer/engine - 1920px+ on the longest edge.
- Front, side and back views of your character in a real-time viewer/engine - 1920px+ on the longest edge.
- Wireframe shots and a texture overview + any additional shots you wish to include
- (Optional) Include the final character in an online viewer for us to inspect, like Sketchfab or Marmoset Viewer.
- (Optional) Work in progress images to show your journey from start to finish
Judging Criteria
Your work will be judged based on a number of different criteria:
- The technical execution, the final aesthetics of the image - as well as your own creative flair.
- Are you able to tell a story with your character?
- Does it evoke emotion? Think about the presentation, as well as the back story of the piece - and other defining characteristics you can display through the finished character.
- Your progression as an artist! We’re not simply looking for the best final result, but also at the progression you make throughout the project and how you react to feedback.
The theme lends itself to something fun, creative and colorful! Take advantage of this and create something memorable.
Feedback and Sharing
We love to see the community thrive and grow and we highly encourage commenting on other people’s work - giving feedback and constantly pushing each other to become better artists.
To share your WIP and final submission you can do so by creating an account on our challenge page HERE upon which you can navigate to our challenge, create a new topic and start sharing away!
(Please make sure to keep all your updates in a single thread and not create a new thread for every update)
For sharing on social media, do the following:
- Add hashtag #FairyTalesFN
- Tag @flippednormals
Challenge Judges:
Kubisi Art - Facial Modeller at DNeg
Satoshi Arakawa - Lead Character artist, Amazon Games
Joseph Harford - CEO Airship Images
Suzanne Helmigh - Art Director at Ghostfire Gaming
Marlon R. Nunez - Art Director + Co Founder @ artheroes.co
Yibing Jiang - Art Director @ Unity
Blair Armitage - 3D Character Artist
Judges for the dedicated substance price:
Vincent Gault - Community Manager and Technical Artist @ Adobe
Nicolas Wirrmann - Senior Product Manager for Substance Designer @ Adobe
Wes McDermott - Product Manager and Technical Artist @ Adobe
Prizes
1st Place: ($4495)
- 1 Free FlippedNormals Exclusive by choice!
- AMD Ryzen 7 5800X
- Annual License to Substance Suite!
- Two years Marvelous Designer Personal License
- 1 Perpetual license to Zbrush 2021!
- 1 Year Subscription to Textures.com with 2500 credits p/m
- 1 Year subscription to GameTextures.com
- 6-month access and 250 points to Quixel Megascans!
- 1 Year license to RizomUV + 3 hours of live tutoring on how to use the program
- 12 Month Subscription to Marmoset Toolbag 4!
- 1 Free Victory3D Tutorial Course! Choose between “Human Anatomy for Artists” or “Complete Guide to Realistic Character Creation”
- $125 coupon to JROTools
- 3 free tutorials from Experience Points
2nd Place: ($1450)
- 1 Free FlippedNormals Exclusive by choice
- 1 Annual License to Substance Suite!
- 1-year Marvelous Designer Personal License
- 2500 Credit Pack to Textures.com
- 6 month subscription to GameTextures.com
- 3-month access and 180 points to Quixel Megascans!
- 1 Year license to RizomUV + 2 hours of live tutoring on how to use the program
- 6 Month Subscription to Marmoset Toolbag 4!
- 1 Free Victory3D Tutorial Course, choose between “Human Anatomy for Artists” or “Complete Guide to Realistic Character Creation”
- $50 coupon to JROTools
- 2 free tutorials from Experience Points
3rd Place: ($1250)
- 1 Free FlippedNormals Exclusive by choice
- 1 Annual License to Substance Suite!
- 1 year Marvelous Designer Personal License
- 1000 Credit Pack to Textures.com
- 3 month subscription to GameTextures.com
- 3 month access and 180 points to Quixel Megascans!
- 1 Year license to RizomUV + 1 hour of live tutoring on how to use the program
- 6 Month Subscription to Marmoset Toolbag 4!
- $20 coupon to JROTools
- 1 free tutorial from Experience Points
SPECIAL PRIZE - Most creative use of Substance
Disclaimer: we are not able to ship any physical prizes to the following countries: the Balkans, Belarus, Burma, Cuba, DR of the Congo, Iran, Iraq, Lebanon, Libya, North Korea, Somalia, Sudan, Syria, Yemen, and Zimbabwe
Winners
We will choose a 1st, 2nd, and 3rd place winner at the end of the challenge. This is a challenge aimed to push learning, evolving, and creative thinking, so the winner will be chosen based on who we think showed the most growth and potential.
If you find that you can’t get the challenge done in time, make sure to still show your end result and you might just end up in the honorable mentions!
We’ll be sharing your entries throughout the challenge on our social media, so make sure you tag us so we can find your work.
Good luck!