Hello, everyone, this is my final submission for the contest.
I reimagined a cyberpunk version of Aladdin inspired by the style of Cyberpunk 2077.
it was a wonderful experience from which I learned a lot because it’s the first time I’ve ever created a real-time game character with certain restrictions.
Here is my work in progress thread
• Sculpting in Zbrush
• Hard surface modeling in Zbrush and Modo
• Retopology in 3DCoat and Modo
• UV in Modo
• Texturing in Substance Painter
• Rendering in Marmoset Toolbag
You can check it out on ArtStation too along with some of my projects.
Thank you and good luck to everyone.
G;
Final shot and storyline
Final shot alone
Marmoset online viewer
Sketchfab online viewer
Front, side, back views
Front, side, back views + wireframes
1 x 4K map set
Texture overview
Additional shots
The process of creating Cyberpunk Aladdin







