Hello everyone!
I’m finally done (well, that sounds wrong)! But anyway…
For this challenge I chose Cinderella who decides not to sit at home and wait for her Prince Charming but takes her destiny in her own hands and does what she wants (breaking her fancy shoes for example).
FINAL RENDER:
SIDEVIEWS:
Software used:
- ZBrush: sculpting of the face and skin
- Marvelous Designer: all the clothing
- Maya: UVs, Rigging etc.
- Substance Painter: baking and texturing
- Marmoset: rendering
MAPS:
1st texture set (4K):
2nd texture set (4K):
Additional maps, I used to refine the skin. Though it was probably not necessary, I still wanted to test the workflow of realistic skin rendering in Marmoset.
I also used the 3rd texture set (1K) for the hair, because I needed an extra shader with anisotropic reflection. If it’s strictly against the rules, I can still make the girl bald ^^
UVs:
WIREFRAME & POLYCOUNT:
RIG:
Maybe an unnecessary step and a waste of time but I love to rig and skin characters to pose them so I couldn’t help doing it
I maybe will try and animate her one day…maybe.
Some additional close-up renders:
I also posted some of the updates in my thread here:
https://challenges.flippednormals.com/t/bad-cinderella-update-3
Final thoughts:
I decided to participate in this challenge, because I love making characters and with this one I had multiple goals:
- learn Marvelous Designer
- learn Marmoset Toolbag
- improve my UV und texturing workflow
- learn how to proper optimize characters
I’m happy I’ve actually managed to fullfill all these goals to some extent (one month is definitely not enough to even call myself a beginner but it’s a start :D). I learnt some cool new techniques in Substance, forced myself to use cards for hair and got some decent results, learn how to optimize polygons and not ruin the mesh in the process. All in all, it was definetely an interesting experience.
And I think I also leart one very important thing: patience.
If your Substance file (after loading for half an hour) looks like this:
…not throwing your poor PC out of the window requires patience.
Rendering of a proper turntable would take an eternity and a half, so I most likely do it tomorrow and post it in my artstation (self-promotion yay! :D):