latest version so far.
my Idea for this version of Dracula is more to do with him embracing the future and cybernetic enhancements to adapt more seamlessly adapt to the modern world of that time.
17th March
currently nothing fancy at the moment however I plan to expand this by adding some futuristic clothing tech maybe some blood tubes or a fake heart for the chest piece,
The face is coming along nicely! Are you going for a bit more stylised look? I’m also wondering how you will pose him, e.g. will he have an open mouth so we will be able to see his typical vampire teeth?
You’re still in an early blockout stage, but I’d recommend moving the crotch up a bit already and bulk up his thigh muscles, depending on how buff Dracula is in 3000 BC
Thanks! will do so, I’m going for something semi stylized, yeah the mouth will slightly open to show off the teeth, though I think maybe semi buff? like the dude may get a few cybernetic enhancements here but who knows, Thanks again
fixed the face as it now conforms more to the skull
opened the cape up more to show off more of the cybernetics etc, been thinking of giving him shoulder pads what do you all think?
ah its been a while but here’s a an update for the model
95% of final topology is complete, sculpt is about 55%-60% done
currently adding the micro patterns to clothing and armor to bring out their details
got enough geometry for general hair teeth and tongue
modeling and uv mapping is complete! just enough time to clean up the sculpt, texture and light up with marmoset tool bag
was super worried about how bad using only 2 4k maps would look but its not bad, this has really helped me get a better understanding on how tightly packed uvs can help out for games characters
as for how I did the hair quickly, zbrush recently updated with a curves flat and curves flat snap brush. but just a warning before using. you’ll still need to uv map the hair cards afterwords, good luck everyone!