Warlock Challenge - Real-Time Game Character - Final Submissions

So here’s my final submission for the Flipped Normals Warlock Challenge - Real Time Game Character.

Sometimes, when parents are having a hard time making their children behave, they’ll tell them that old Azubah will come at night and drag to them to the forest to be put in his stew.
Once respected and well liked wizard amongst the common folks, Azubah took a liking in the occult, slowly distancing himself from people, ultimately going mad in his search for knowledge. These days he wanders the wastelands, haunted by the very spirits he managed to summon from the abyss. Every now and then a misfortunate traveler will stumble into him, only to be sacrificed against their will to the bloodthirsty gods whose names everyone but Azubah has forgotten.

Here is a link to the WIP thread [Warlock Challenge] – [Azubah]
Warlock is 44869 polys / 89604 tris
Ground is 208 polys
Maps shown below contain Albedo, normal, roughness, metalness and emissive.
Images rendered in Marmoset Toolbag 3

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