Hi guys
this is my entry for the Warlock challenge real time Character . This is first ever challenge that i have ever participating.Also this is my first time doing a complete character model.
going to post some WIP snaps of my character . having fun and hopefully learning some new tools along the way. Feedback is much appreciated!
Thanks Guys
These are few more updated Snaps from my character. He was human one point of time but now his armor infused with his body and he is more like a demon with great powers now
HI guys Finally completed retopo for my model. its around 34k poly . since i have poly budget left i might create a weapon or some effects to enhance the feel of the character. soon i will start baking and texturing for the character
Personally, I really like using Marmoset Toolbag for baking my high to low poly maps before entering Substance Painter. If you have the chance, it is a bit pricy but worth every penny.
If you have Substance Painter, then you can also render high poly but you have a little less control.
The surfacing on this is super rad. I have been curious about how to do the surfacing on hands.
Did you use an alpha brush/stamp for the knuckles and phalanges?
Thanks for the tip buddy. I appreciate it .i will check out marmoset for baking. yes i did used Alphas for knuckles and skin pore alphas on multiple places including face
Ok so when ur baking in substance painter change ur cage value from 0.01 to something like 0.003-0.007. Try this thing out on a 1k res only normal to test
If it comes out fine then bake on 4K
Hi Guys I have baked the high poly details from my sculpt to the retopo model i made in that process i have gone through some issues and our dear friend @Bharat helped me to solve that . thanks Buddy
here are some shots of my baked model from substance painter