The King of Ireland’s Son
Here is the final shot of my The King of Ireland’s Son reimagining, placing him far in the future beyond his original story and into the near future. The Sword of Light is a bit more literal, with the blade being a hard-light construct emblazoned with the sun and moon. For the final shot I took inspiration from the book’s beautifully illustrated cover, moments before the ravens attack. Everything has been rendered in Marmoset Toolbag 4, but I also created a version suited for Unreal Engine 4 using the packed texture system and building out an optomized material set using a master material and material instances.
I sculpted the character from scratch in ZBrush, retopologized in Maya, modeled the hard-surface objects in Maya, textured everything using Susbtance Painter and some materials I created in Substance Designer, rigged and posed in Maya, and rendered in Marmoset Toolbag 4.
The triangle count for the entire scene, including the environment assets, came out to a total of 79,121 triangles and two 4096px texture sets.
Front, side, and back views: 55,935 Triangles
A-pose front, side, and back views
Front, side, and back views of the sword: 2340 Triangles
Environment items: The rocks are 9863 each fro a total of 19,726, the ravens are 112 triangles each for a total of 1120 triangles.
Wireframes
Material overview and texture sheets
Additional shots of some of the details of the character
Marmoset viewer
And lastly, my WIP thread! This project was an amazing learning experience and I was so happy to take part in this challenge.
https://challenges.flippednormals.com/t/the-king-of-irelands-son/1403