Warlock Challenge - Real-Time Game Character - Final Submissions

Firstly i want to thanks flippednormals for this wonderful opportunity.
i learn new things and face many problems during this process. i hope you all like this character.

final render

texture maps

3 Likes

Here is my entry for the Warlock challenge. “Fernis – The regretful”

Despite the overall dark theme generally associated with the warlock class, I imagined my entry a bit softer. I imagined him as a boss with a tragic backstory in a cute souls-like game.

Fernis is originally an aging mage, longing for the strength of his younger self. Chenor, the wish granting demon, comes to him in the shape of an owl and tricks him into gaining the much desired strength but it comes at the price of misshaping his body and a constant bloodlust. Fernis manages to bind his newfound set of arms with magically-bound cuffs that must be constantly held by his staff. This constant draining of energy left Fernis humbled and kind yet dangerous due to the possibility of snapping at any moment.

The project has 71,870 tris (93,068 with support and effects). Thank you, FlippedNormals for the awesome challenge. I had a lot of fun and added a few new things to my workflow.

I’ve seen a lot of great entries. Kudos to all and hope everyone is well and safe.

Cheers.

Link to the WIP thread: [Warlock Challenge – Fernis - the regretful]

Pose during daytime


Pose during nighttime

Various views

Front view + side view (wireframe)
Back view + side view (wireframe)
Front view + side view (rendered in marmoset
Back view + side view (rendered in marmoset)

Texture set 1 (4k)

Texture set 2 (4k)

3 Likes

Here is my participation in the Warlock Challenge - Real-Time Game Character, it was really fun and I can’t wait to see everyone’s entries

My WIP thread here

My Artstation post here

My character is an oni born in isolated mountains. Unfortunalty, he was smaller and thinner than his congeners. To survive, he had no choice but to form pacts with more powerful yokai. This allowed him to become strong enough to stand up to the other onis and to form his own clan.

Final shot

Front and back

Sides

Wireframe
Warlock : 62 751 triangles
Pedestral : 420 triangles

Textures


7 Likes

First, thank you Flipped Normals for doing this challenge!!! I had so much fun working on my character while learning new things about art and about myself surprisingly. I hope to see everyone’s submissions.

Normal Lighting Setup

4K Texture Maps

This is the marmoset view https://www.artstation.com/artwork/L2APaw

Nal was created by a secret scientific cult that spliced the DNA of a demon and combined it with a witch to help push humanity into the apocalypse.

5 Likes

Hello Everyone !
Here is my final submission for the Flipped Normals Warlock Challenge - Real Time Character

Character Name: Ekira
Patron Name: Elder Gods
Character Tri-Count: 57,650
Rocks Tri-Count: 12016 not countable
Texture Resolution: 4k for both maps



Phew ! Finally done with this model. Thanks to the team of Flipped Normals for putting up this challenge. Met some amazing people here. This challenge definitely made my quarantine time pass smoothly. Thanks to Flipped Normals again. Cheers :slight_smile:

15 Likes

Here it is, my final submission

Character: Trod The Guardian

He is a innocent minded warlock who does not answer to anyone except the forces of nature. Keeping balance with his powers of light and dark he keeps both sides in check when nature calls for it.

Trodd: verts: 20865, edges: 41631, polys: 20815
Staff: verts: 6629, edges: 13229, polys: 6606
Ground: verts: 4 edges: 4, polys 1

Total polys 27422

Working in progress can be seen here: [Warlock challenge] - [Trod The Guardian]

I used the following tools:

  • Zbrush
  • Substance Painter
  • Blender
  • Unreal Engine (for in game rendering screen shots)






Wireframe shots:

4K Texures used:

4 Likes

Here is my final submission for the Warlock challenge - Real time game character.
I had a lot of fun and learned so much while creating and developing this character.
Now I am excited to present my warlock - Atlas!

You can see my artstation post with a marmoset viewer here
You can see my WIP thread here [Warlock Challenge] – [Atlas]

Final Render

Front and Back view


Sides

Wireframe

4k Texture Maps

Thank you FlippedNormals for this amazing challenge, can’t wait to see everyone’s final entries!

11 Likes

Here’s my final submission for the Real Time Warlock Challenge!
“The Beast”
This concept was made by Alvaro Cardozo and I was lucky enough to get permission to use his work for this challenge. I had a lot of fun creating this character and it was an awesome learning experience! Hope to participate in more FlippedNormals challenges soon!
Link to marmoset viewer: https://www.artstation.com/artwork/58AWZg
Link to original concept: https://www.artstation.com/artwork/4YZe2
Link to progress thread: [Warlock Challenge] - [The Beast]
Hope you guys like it!
Final polycount is 38k quads, uses 2 4K texture sets.









UV Set 1:
UV Set 2:

5 Likes

Looks good! I like the arm especially.

1 Like

So here’s my final submission for the Flipped Normals Warlock Challenge - Real Time Game Character.

Sometimes, when parents are having a hard time making their children behave, they’ll tell them that old Azubah will come at night and drag to them to the forest to be put in his stew.
Once respected and well liked wizard amongst the common folks, Azubah took a liking in the occult, slowly distancing himself from people, ultimately going mad in his search for knowledge. These days he wanders the wastelands, haunted by the very spirits he managed to summon from the abyss. Every now and then a misfortunate traveler will stumble into him, only to be sacrificed against their will to the bloodthirsty gods whose names everyone but Azubah has forgotten.

Here is a link to the WIP thread [Warlock Challenge] – [Azubah]
Warlock is 44869 polys / 89604 tris
Ground is 208 polys
Maps shown below contain Albedo, normal, roughness, metalness and emissive.
Images rendered in Marmoset Toolbag 3

9 Likes

This is my final submission for the Flipped Normals Warlock Challenge - Real Time Game Character

I wanted to do a warrior inspired Warlock. Once he was a Knight in the shining armor. But he was betrayed by the people whom he was protecting. At the verge of losing his life he offers his soul to the Devil in order to seek vengeance. His armor and his weapons got infused with his body and now he is the lord of the dark woods

This final mesh is 34K tris, with 2, 4K UV spaces as tasked within the brief.



Angles:

Here are the maps i used for the character:

Map 1:

Map2:

Maps:

Composite Shot

To follow my WIP thread, please follow this link:
WarLock_Real Time (Warrior WarLock )

To see the character in Marmost toolbag click the link below
https://www.artstation.com/embed/26472490

To see the entry in Art station click the link below
https://www.artstation.com/artwork/3oABlJ

To see the character in Sketchfab click the link below

Warrior_Warlock by ivinjob on Sketchfab

To finalize, I just wanna thank the guys at Flipped Normals for putting on the challenge, and the members of group that gave me some feedback. I’ve really enjoyed participating in the challenge and I look forward to seeing everyone’s final submissions

5 Likes

@Bharat Your character Looks super cool bro. For a better Experience why don’t you give the marmoset link with the final submission. it will be cool to see the character in 3D space :slight_smile:

Hi! This is my first time entering a FlippedNormals Challenge and I’m super excited.

Below is my entry: Ekim the Forest Guardian. The model caps out at 94,887 tris with two 4K UV Spaces. It was initially sculpted in Zbrush, Retopologized and finished in Maya, and ultimately rendered in Unreal Engine 4.

With having been cooped up at home for the majority of this challenge, I looked to nature for inspiration, much of which I got on my daily morning walks. Ekim, as a result, is meant to be a protector of the forest, a guardian with hidden magic abilities. He is built for battle and will fight if the forest is at stake.

Inspired by wood, orchid flowers, and butterflies, I played a lot with patterning and underlying colors in the textures of some of the armor. While creating this character, I envisioned him to be a guardian of the local woodlands near where I live in the Southern US, therefore while there are many variations of green and brown for trees and leaves, the vibrant color of the flower pattern and gold trim hint that this guardian has some royalty or flare to him. Some of the inspirations I looked into early on was military garb, therefore he has the aura of an old general with the shoulder pads and high collar.

Despite there being a lot of different beautiful flowers on my walks, the biggest challenge was color, and I went through various iterations before I had to step away from the texture for a few days and wind down. That was where inspiration struck, for when I sat down to watch a movie with a drink in my hand, I happened to set the drink down next to the window and look at how the light was playing with the color. This is also a reason why Ekim is named the way he is - because his color palette was inspired by Mike’s Hard Strawberry Lemonade and the bushes outside my house XD (you can see the picture I took of that moment in the Inspiration picture).

One thing I wanted to play around with was the idea of age and the body. In nature, age is often reflected in trees in the form of tree rings or crevices. They keep their battle scars and often grow around them. I wanted to capture that idea in areas like Ekim’s face, which shows many battle scars and age while simultaneously not losing the human-likeness of some of his features. He is meant to be seen as wise because of what he has lived through, his eyes showing two sides of the same creature that has lived in these woods for centuries.

I separated my UVs out by what would be baked from the High Res Zbrush Sculpt and what I would model in Maya and enhance in Substance Painter. As a result, I was able to play around a bit with some areas like the petal skirt and cape more because of how much detail I had given the UV of that piece of the model. Likewise, I had the poly budget to play with leaf cards, so I took the liberty of adding that to the second UV set so that it would not impede with the bake of the first.

All in all, this challenge was extremely fun to do and let me stretch my legs in an area I’d been wanting to sink my teeth in to. I’ve included Ekim in my Sketchfab so that anyone that is interested can see him up close and personal.

Thanks again, FlippedNormals!

Link to WIP: [Warlock Challenge] – Ekim: Guardian of the Forest

5 Likes

FINAL SUBMISSION: Donelle The Junior Dark Ark Student

Category: Real Time Engine Character

Design: Original
Polycount: 31,342 tris
Engine: Eevee

Character Idea:
Far into the future, the universe is a whole. Every cultures and every species live together in peace. Dalaran - the great institute of magic research, a historical fortress that defended Azeroth for countless of time - is now a univesity opened to all. It’s been only a few years since Dalaran University reopened its magic school curriculums to the general public, and our little hero Donelle, inspired by her archeologist mother, decided to enroll in the Dark Art School. “Because why not?” she said. “I like the sound of it. Now all my friends are going to know that I a witch. I always wanted to be a witch.” However, little does she know that her arch nemesis is only yet to come. What lurks in the darkness, looming over her promising future, is beyond what she could ever imagine…they call it…student debt.

FINAL PRESENTATION

FRONT, SIDE, BACK VIEWS



TOPOLOGY


TEXTURES


8 Likes

Hi bro can you please share how did u integrated live sketchfab scene here ?
it will be great if you do that i couldnt figured out how to do it and just added the link with the final submission. :slight_smile:

Hi! I copied the sketchfab link and pasted it on it’s own line. Hope that helps!

1 Like

Thanks Bro It worked :slight_smile:

1 Like

this is my submission to the challenge this is my final assignment for my Game art class i havent given him a name so its just a generic Yog-Sothoth Cultist. Hope you all enjoy it the textures are at 4k with 19,807 polys and 36384 tris. Hope you all like it.

2 Likes

Warlock [Koumajutsu] [Realtime]

FINAL PRESENTATION

Category: Real Time Engine Character
Polys: 35.280
Texture: 2 4k

She is a Koumajutsu.[Real-time Character]
In Japanese Koumajutsu mean : demon invocation, summoning demons.
She is the warlock of the people Dark Elfs of the moon.
“A long war continued between the human people against the people of Dark Elf of the moon.
The obscure warlock of the dark elfs guide the army of her people to invade the earth.”
Long arms , stylistic choice , to invoke demons thanks to her magic stick.

Realtime Marmoset and other images here:
https://www.artstation.com/artwork/nQ3AkO

https://www.artstation.com/embed/26874104

See you soon here to the next challenge. :wink:

  • netkingZ
11 Likes

Hey, all :slight_smile:

This is my final submission for the Warlock challenge - real-time game character.
I aimed for a stylized, classical, fantasy warlock under the skin of a Faun, devout to ancient gods, and practitioner of necromancy, exploring the wilderness.

This was also the first time I’ve created something with such a low polycount (<72k) or used a real-time render engine. I’ve never watched so many tutorials in such short time-span. It was very challenging, indeed, for my skills - to be honest - but I had a blast coming up with this stuff and learning all this new stuff.

Thank you all for having me here; big thanks to Flipped normals for the challenge. I’ll make sure to take on the next challenge.

WIP thread
Artstation



1 Like