Warlock Challenge - Real-Time Game Character - Final Submissions

I’m glad to finally finish this challenge! It’s been so cool to push myself and try to make a whole character.

This one is The Unspoken - a mysterious warlock who survived an assassination attempt and now seeks revenge. I tried to add a background story to the design through small (or maybe not that small) details all over - which is was, for me, the very first time I did something like that. I hope I achieved something close to that.

Below are some shots taken from Marmoset Toolbag - along with the texture maps.








Render shots from different angles:

Wireframe along tris count:

Render shots of normals only:

Below my two 4k texture maps used:

Thank you for your attention! :slight_smile:

5 Likes

Glaymore, Wielder of Magic

Here is my final submission to the Flipped Normals Real Time Character Warlock Challenge. Cursed by a witch during a mission, Glaymore turned into a feral beast. The only way to return to his former self was to master what he had rapidly learned to hate. Being a wielder of magic became both his doom and his fate. The final model hits a whopping 64085 polys and consists of two 4K maps.

Sketchfab Link: Glaymore, Wielder of Magic

Personal Thread Link: Glaymore, Wielder of Magic - Progress




A huge thanks to everyone involved for making this whole thing happen. It is a huge opportunity for all 3D artists to learn and improve. I loved working on this big dude and can’t wait for the next challenge!

2 Likes

First of all, word of gratitude to Flipped Normals guys for doing this challenge. I’ve decided to switch carriers exactly 1 year ago, knowing absolutely nothing about 3D or art as a field. This challenge was my first full character attempt, and 80% of the whole pipeline was done for the first time as well) And that’s exactly what my gratitude is about: thank you for this taste of “field action”, it was hard but very rewarding. I’ve messed up quite a bit of stuff along the way, like hair cards(which are missing coz of that) but gained tons of invaluable experience. So here’s my submission for The Warlock Challenge.

Albran Tiefling Warlock
Based on a concept of SketchGoblin

My twist on a story:

Albran was an ordinary fella, except of his dark blue skin and devilish horns, which were pointing to his origin from the clan of tieflings, that were living far in the mountains. He was found half-dead in the woods near the village by the local blacksmith, adopted and raised like his own son, who also showed him how to handle a sword, as well as how to forge his own one.

Albran was having a hard time getting along with local boys, which resulted in numerous mass beatings. As he got stronger, he started to fight back to others, relentlessly swinging his long wooden sword and swearing with all kinds of words on his native dialect. Nobody could understand those words and they sound like spells or incantations to other boys. So they started call Albran “the Warlock”.

Slowly getting respect and his place in the community, now Albran is a skilled swordsman, and no one dares to insult him anymore.

Main shots

I’ve used only one texture slot, coz another 2nd one was meant for hair cards.

48k tris total

Original clay render that does have hair

Reference board

Head closeups

That’s it. Took me 1 month from start to finish.

Many thanks to everyone who’ve participated and to those who made this challenge possible.

Love and peace :call_me_hand:

3 Likes

Iwa the shy rocky warlock

Hi there ! Final submission tiiiime ! Let me introduce to you : Iwa !

Iwa is a young and shy Warlock apprentice with some astonishing potential. She loves nature and espacially : ROCKS ! She’s able to bend it to her will with such facility that it’s scaring the hell out of the people around… Sometimes, she looses control on her powers and can become a real threat to them. Therefore, she doesn’t have many friends and suffers a lot from it. But she’s brave and tough ! To lessen that isolation and loneliness feeling she made out of stones her two best friends Brock & Mica !

Warlock_Posed

9 Likes

Hey everyone,

After a lot of work, I am very happy to present my entry:

Rose, The Mild

Some close-ups:


Wire-Frame:

Rose: 52065 Tris

Staff: 2036 Tris

Day vs. Night lighting:

Side and back views:



I used marmoset toolbag for the renders.

Texture Maps:


Two 4K sets.

**
Based on a drawing by Natalia, Her IG: https://www.instagram.com/nipunidraws/

**
Had a great time taking part in this challenge!

See you guys next time :slight_smile:

Cheers,

Itay


Instagram: @itayogev

8 Likes

My final submission.

“Luna The Sorceress”

Thanks to Flipped Normals it has been a pleasure for me to participate in this contest. It has been a challenge that has made me improve as a character artist in many ways. I’ve had moments of frustration and trouble but you never give up. I’m very happy with the result, I hope you like it.

98k tris with two 4k UV maps.
Software used: Zbrush, Maya, Substanc Painter, Marmoset.

Final Render:



Turnaround:



Additional shots:


Wireframe:




Texture Maps:
Head

My Artstation: https://www.artstation.com/enricbagur

2 Likes

Hi everyone, this is my final submission. Thank you.

WIP Thread: [Warlock Challenge]-[Stone Warlock]

Heres my Final Submission to the Real Time Game Character - Warlock Challenge!
The character is inspired from Ajani Goldmane, a MTG Planeswalker, with my concept idea being this majestic being was corrupted by demonic magic, one taste making him fully embrace the life of a warlock. This is the third real time character i’ve put together using the Maya/Zbrush/Painter workflow since graduating from college!

I present to you “Curse of the Warlock Puppet”

My idea was to make a warlock who had turned his back on nature and assimilated magic infused limbs into his body until they corrupted and completely consumed him. As such my warlock is more a mass of limbs then a full body. In his stomach cavity I sculpted a tortured spirit crying in agony to show the torture his magic has brought on him because to my understanding a warlock is a witch who was cast away from their coven and is commonly associated with a more dark or demonic kind of magic. If you look closely each of his legs and underneath his torso there are glowing magic circles that are angled towards his spirit, forever binding him to the puppet. I felt like it was a nice touch to help sell the image I was trying to express





Have also attached a link to my artstation post if you want to see a turntable of my Warlock https://www.artstation.com/artwork/3o64lJ

I truly enjoyed the Challenge and will forever remember it as both my first art challenge and my first step towards reaching a childhood dream I’m fighting to make a reality. Do let me know what you think and thank you

Good luck everyone!

4 Likes

Hi this is my final submission for my character Dreadhowl.
Poly count: 46,523 rendered in Blender Eevee
WIP thread: [Warlock Challenge] - [Dreadhowl]





Final submission:

This my first time actually creating a character in 3D, I have much more to learn but this challenge have helped me immensely in understanding the concepts behind it. Huge thanks to the Flippednormals team for this opportunity to learn and hoping to participate in more challenges to come. I am simply blown away by the submissions from the others, great work and stay safe everyone. Cheers.

Hello Everyone!

Here is my final submission for the Warlock challenge. I really enjoyed working on this character (I just wish I had been able to start earlier). My original idea was a Forest Centaur Warlock who has become part of the forest over years due to his magic. He is a very powerful and wise warlock that harnesses the power of earth magic.

Thank you Flipped Normals for putting this contest on.

Sincerely,
Shawn

P.S. The Character ended up 98,207 Tris, just under the limit. Please judge the first image (without border) as my final beauty shot.

Hello there!

Here is my final submission for the Warlock Challenge!

Had fun doing this character. Really loved the theme for this challenge. I wanted to do warlock in Egytian style. The character is from my own concept and I’m quite happy with the outcome. Anyhow, it was fun project to work with and I learned a lot.

Rendered everything in Marmoset Toolbag 3

Tris:
Character 56102
Ground 1536
Combined 57638

Software used: Zbrush, Maya, Marvelous Designer, Substance Painter and Marmoset.

Here is my characters Bio:

Omari - The High Born

A long time ago there lived a king who had more power and wealth than anyone. King Omari ruled with fear and tyranny and despised every living being. The only thing he worshipped was time. Only time could be stronger than any man and the king himself knew it.

Wealth and power did not make Omari immortal and he feared death more than anything. He feared running out of time. In desperation, the king began to look for a way to eternal life.

He commanded the whole kingdom to look for the solution and the one who would find it would be rewarded with an immeasurable amount of riches.

Years passed, and no solution was found. The king had already lost all of his hope as his own time drew close to its end. One day Death himself came to fetch the king with him. In desperation, Omari prayed for Death to save his life. The king would do anything to get more time.

Death knew a way to benefit them both, to give Omari more time to live and to ease his own load of work. Omari was the right kind of person to carry out the task. So he gave the king an hourglass. However, it was no ordinary measurer of time. It was an hourglass of time and blood, filled with black magic.

The king would gain more time to himself every time he sucks the vitality from the living people into the hourglass while taking their lives away from them. After devouring the whole kingdom he now wonders trough deserts, still desperately seeking living to gain more time.


Omari - The High Born


Wireframe Rend


Clay Rend

Textures

WIP Thread:

[Warlock Challenge] – [Omari The High Born]

My ArtStation : )

3 Likes

Love your piece and he vibe to it. Reminds me of the similar-looking dudes from Mad Max Fury Road - the ones in the swamps.

1 Like

Here’s my final submission for the challenge: Knell.

Sadly the past month got a bit hectic for me, so i didn’t have the time to finish him properly. Nevertheless, thank you Flipped Normals for the challenge! It was a lot of fun, even if i didn’t get the results i wanted.

Sculpting and retopology was done in Blender, texturing in Substance Painter and rendering in Marmoset. Tri count was 12 2180, and i used 4K textures.

I learned a lot while working on him, especially about where my weaknesses lie. I now have a much clearer idea of where i need to improve my workflow. I’ll be sure to join future challenges and hopefully do a bit better next time.

Good luck to all and stay safe!

2 Likes

Hello everyone! This is my final submission.

Everything made in Blender, and rendered in Eevee.

Final shots:


Neutral pose:


Wireframe:

Texture overview:

High poly sculpt:

WIP Thread

9 Likes

I have finally finised hopefully in Time

heres my dude (sorry about the lack of posing rigging did not want to work)

He is the Warlock of Sinew and Bone, the Cannibal, the Blood Boiler, the Chef of Bone Hunter of Men and Eater of Beasts, Father of Mutants, The Artist of Skin all titles to befit a god amongst men
The idea is that he’s a giant ogre who’s obsessed with the collection of blood, primarily ‘pure blood’ blood not effected by the world and cleaned for purity this is his power to control the wastelands of his world and his rag tag warband of blood crazed marauders

Screenshots

Wireframes

UVs
UV 1 Albedo


UV1 AO, Metal,Rough

UV1 Normal

UV 2
UV2 Albedo


UV2 Ao Metal Rough Mix

UV 2 Normal

Artstation

https://www.artstation.com/artwork/zA8Rg6

1 Like

This is my final Submission
Abdul Alhazred The Eldritch warlock

Wireframes

Other angles

1 Like

My final output for the challenge.

Malikus The Vain

  • 81,160 polys
  • 2 4k textures
  • rendered in eevee

Malikus the vain, a warlock who drowns himself in luxuries of all sorts.
His obsession stems from his miserable background of being an orphan.
Being a poor orphan who had nothing, the seed of envy and greed slowly grew from within him slowly corrupting his mind. He grew cynic and ill tempered, he’‘d start talking to himself out of nowhere and speaking to shadows, one might think he’d gone mad.
Kids in the orphanage thought of the weird boy as nothing more than a target for their cruel pranks. They never knew what was happening, what was about to begin.
Malikus was attractive to the dark forces, a pure soul corrupted and stained by hatred, envy and greed was something absolutely delectable to them after all. Every time ill emotions would fester in Malikus’ mind, the shadows would speak, coaxing him to the dark.
The day came when Malikus reached his breaking point, a simple question was asked that day, “What do you desire?” to Malikus the answer was obvious, though he never answered back, the shadows understood what he wanted long before they asked, they just wanted to reaffirm.
The following night the orphanage was burning, but there were no screams, no pleads for help, just the sound of the raging flames, breaking glass, and falling debris.
The day after the fire a few guards went to investigate the aftermath, they were surprised to find a boy siting safe and sound in a wide clearing in the middle of the burnt orphanage, he was simply waiting, observing, thinking. When the guards questioned him about the fire, all he said was “Everything”.

link to progress: [Warlock Challenge] – [Malikus The Vain]




2 Likes



WIP thread: [Warlock Challenge] – [Trystan]

Trystan

“Trystan is a wandering warlock who constantly seeks formidable opponents to gain their power and souls. His ultimate goal is to make everyone fear him and acknowledge his powers.”

Thank you Flipped Normals for creating this challenge once again! I learned a lot and really tried to push my limits with this character.






3 Likes



So, this is my Warlock!
I really enjoyed working on this project, but I alsow had ha lot of struggles.
Nearly everything after sculpting was new for me!

I did my first retopo on this project:


I’ve work with substance for the first time:

I did a rigg for the first time… and it wasn’t too bad :smiley:

And at the end of a alle the treats and the joy a had, I’m happy that i got so far!
Here is my Warlock:


I’ll be way better next time!

Thanks c:

2 Likes