And I’m done! Congratulations to everyone who finished in time too 
I think I started the texturing process way too late and even though I tried to squeeze every single minute until moments before the deadline, it didn’t turn out quite well. I rushed a lot and there were sooo many things I wish I’d done better. The submission feels somewhat incomplete and I’m not really happy about it honestly 
On a positive note, I’m pretty satisfied with the amount of effort in learning I put in order to make this. Challenges like these are great for pushing ourselves and I’m really grateful for the opportunity. Thank you FN staff! 
Also, I completely failed to upload on Sketchfab in time (shame on me
), so I’ll just put a link to it in this thread:
The final character has 22.4k tris total, and I went for a PBR stylized-ish look with 2x4k texture sets.
From sculpting to texturing, everything was pretty much made in Blender. Rendered in the realtime engine Eevee.
May I be forgiven by the gods of character artistry for solely utilizing Blender for this project, and also for using my own concept 

