Myths Reimagined - Real-Time Game Character: Final Submissions

This is the Final Submissions thread for the category Myths Reimagined - Real-Time Game Character .

You are allowed to submit multiple artworks, however, you can only win once. When you feel like you’ve pushed yourself as far as you can and there’s nothing else to do, post it here.

If you’re unsure about the rules, check out our Rule Thread

Final Submission

  • Please list the final polycount and how many textures you used including their resolution
  • 1 final shot of your character in a real-time viewer/engine - 1920px+ on the longest edge.
  • Front, side and back views of your character in a real-time viewer/engine - 1920px+ on the longest edge.
  • Wireframe shots and a texture overview + any additional shots you wish to include
  • Work in progress images to show your journey from start to finish
  • (Optional) Include the final character in an online viewer for us to inspect, like Sketchfab or Marmoset Viewer.

We’re really excited to see what you come up with for your final entry :smiley:
Good luck!

3 Likes

Hi everyone! We’re nearing the halfway point of this challenge. We’re following your progress closely and it’s amazing so see your great ideas come to life :slight_smile: We can’t wait to see your final results!

Remember to submit your final images here on or before March 15th at midnight UTC.

Marzanna / Morana

Artist: Mikołaj Wawszczyk

Progess images can be found here: WIP THREAD

Marzanna, the Slavic goddess of snow and sickness, was bound into a porcelain cybernetic vessel known as PROJECT MRZ-1. As the planet overheated, scientists sought to harness her power to restore balance. Now she walks the world once more, bringing the cycle of winter wherever it is needed.

Model specs: 149,243 Triangles and 2x 4k Texture sets

Render engine: EEVEE

Sketchfab inspect: Marzanna Myths Reimagined Submition - 3D model by mikolajwawszczykschool [425cd7c] - Sketchfab

18 Likes

Myth about the Mermaid

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Artisan: Joanna Hinc

Link to WIP thread: https://challenges.flippednormals.com/t/myths-reimagined-mermaid/2477/51

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The myth of Mermaids remains strong in the mortal world, which is why they are still frequent guests in sailors’ tales.

One of them, however, is different…

After a horrific accident, she was lucky enough to be rescued by scientists whose mission is real and sincere. Now she helps the scientists in gratitude for saving her and collects various samples, transporting them in special containers built into her new tail.

However, bearing in mind human nature and what was happening to Mermaids in the past, she did not give them her name, nor did she ever allow them to lay their hands on her mirror, without which she would not be able to return to the depths.

Now a new threat has appeared on the horizon… what is this strange, odd-looking fish? Why is it reacting to her? To Mermaids?

You’ll find out in the next episode of “Deep Sea Adventurer”!

(Or not…)

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(render without my logo can be found at the very end)

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Software:
• Maya – modelling, retopo, UVs, rigging, composing
• zBrush – sculpting, retopo
• Topogun 3 – retopo
• Substance Painter / Designer – texturing
• Marmoset Toolbag 5 – rendering

Tri-count:
• Mermaid – 125 042
• Spyfish – 12 713
• Mirror – 442
• Coral – 2 152
Total – 140 349

• Rocks – 2 241
• Seaweed – 115
• Sunrays – 46
• Sealevel (background) – 16
• Bubbles – 6 816
Total for character & scene – 149 583

Textures:
• Two sets - 4096x4096

(Transparency was added to ORM because Marmoset changes the alpha attached to Base Colour to sRGB, which looks strange… And since ORM is not sRGB, but Grayscale, it fits.)

(Based on the replay from emiliestabell in Rules thread environment textures are separate, not included in Character UVs.)

Views, Wireframe and Passes:

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Video presentation:

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The Journey:

• Modelling / Sculpting – hard surface mostly made in Maya, some in zBrush / other in zBrush

• Retopo – collection of elements from 3 different programs xD

• UVs

• Texturing

• Rendering

(for turntable)

(for final render)

More detailed journey can be found in my WIP thread - Mermaid

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Thank you for your attention, that’s all :wink:

Thank you also for all your likes and advice, which were very helpful in achieving the final result.
I learned few new tricks and to pay attention to things I hadn’t noticed before.

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Links if you want to connect :slight_smile: :

Artstation - https://www.artstation.com/joannahinc0art

LinkedIn - https://www.linkedin.com/in/joannahinc0art/

Instagram - https://www.instagram.com/joannahinc0art/

YouTube - https://www.youtube.com/@JoannaHinc0Art

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12 Likes

El Silbón (The Whistler)

Artist: Kurt Boutilier

Works in Progress Thread: Myths Reimagined-El Silbón (The Whistler) - #26 by KurtB

Original history: El Silbón (The Whistler)

El Silbón is a legendary ghost from the plains of Venezuela and Colombia, especially associated with the Llanos region. According to the story, he is the restless spirit of a young man who murdered his father and was cursed to wander the countryside forever carrying a sack of bones. People say his eerie whistle travels through the night in a strange way. If it sounds close, he may actually be far away, but if it sounds distant, he could be right behind you. In many versions of the legend, El Silbón appears to travelers or drunk men late at night, and his haunting whistle warns of danger or death. The tale is often told to frighten listeners and to remind people to respect their families and avoid bad behavior.

High-Tech Future El Silbón:

As time marched forward, the spirit of El Silbón found ways to evolve as the world became increasingly driven by technology. Over the years, many of his victims have left behind cybernetic parts such as legs, arms, and sensors. El Silbón is able to repurpose this technology for himself, using it to upgrade his spectral body and enhance his hunting abilities, allowing him to carry on his curse for centuries to come. He continues to roam endlessly in search of those who behave badly, reminding them with his chilling whistle that he is still out there and that people should respect their families and avoid bad behavior.

Model specs: 149,712 Triangles and 2x 4k Texture sets

Render engine: Marmoset Toolbag 3.08







Artstation Link: https://www.artstation.com/artwork/bgQwza

13 Likes

Hi folks!

Well I am finishing up my submission right now and I’ll start with some breakdowns on her specs and then post her renders and then finally her textures and wireframe at the end.

A quick breakdown of the inspiration for the piece, it’s based off the myth of “The Morrigan” She is a warrior goddess who can be represented by 3 different aspects. The Warrior, The Queen, and The Crone. I wanted to connect with her Warrior aspect and turned her into this cyberpunk inspired character. I went pretty classic with the cyberpunk aesthetic and just wanted to have some fun with her.

For her textures I used 2 4096x4096 maps. within those maps I have Albedo, a SRM texture for sub surface scattering, roughness and metalness, and an emissive map that I baked out.

Her polycount sits at around 49,500, was aiming sub 50k for this style of character which was inspired by the larger shapes of something like overwatch with a bit more noise detail on her.

As far as software to create the entire piece it was largely Zbrush, I did a little bit of cloth sim for her sleeves to get the bunching up and a little on the back of her legs but 99% of this was just sculpted by hand over the past month. Was a really fun model to sculpt even though I was rushed at the end.

High poly renders I did this morning below as well.

Below are the textures I ended up with.

Wireframe shot from Maya with her Polycount sitting at 49,412.

Here’s the WIP images from when I started posting.

Myths Reimagined - The Morrigan - #15 by JoannaHinc0Art ← link to the WIP blog posts

Just wanna say thanks to Flipped Normals for throwing this contest, it was really fun and I look forward to the next!

https://www.artstation.com/justinbintz ← If anyone wants to connect! Hit me up :slight_smile:

13 Likes

Hi everyone, this is my first Flipped Normals challenge! I have a lot to learn in sculpting and participating was a challenge, I really enjoyed the research process and put together a reference collage and chose the Aztec god Xolotl.

link to the WIP and research - Myths Reimagined - Xolotl
artstation - https://www.artstation.com/gentlecreature

TM, screenshot and wireframe with final polycount (140k).

10 Likes

Brunhilda the valkyrie.

A valkyrie or shieldmaiden in Norse mythology, she was one of the most notable valkyrie among her sisters of battle, not only for her rank but also for her romantic stories.

I tried to give her some Warhammer, where technology is really close with myths and religion. I think the character fits well in that kind of universe.

Tris: 118,144.

Textures: 6 textures of 1365x1365.

Software´s: Blender and Photoshop

Engine: EEVEE

I don´t Know how to upload to sketchfab but i can send the files if needed.

WIP: https://challenges.flippednormals.com/t/myths-reimagined-brunhilda/2585

This is my final shot in real time.

Side. frontal and back views.

Wireframe

Textures

Shot with stats

Renders EEVEE for fun.

Thanks for watching.

9 Likes

Yama, God of Death

Artist : Damien Meulemans

Yama, a deity from Hindu and Buddhist mythology, is depicted as the first human to die, showing the way to the underworld for all others. In mythology, it is said that he dies every month and comes back to life after three days, repeating this cycle each time. He is the one who judges every soul that enters his realm.

He is often depicted with his staff, also known as a danda, as well as his axe.

In my interpretation of the god, I chose to portray him as an imposing figure with a slightly menacing aura. Even in the near future, he remains subject to this endless cycle of life and death. However, with each resurrection, he returns with a little less of himself—a little less humanity each time, some might say.

Final Shot :

Front Back and Side View :

Alternative Final Shot :

Turntable :

(Sorry for the link but can’t make otherwise due to the file size limitations)

Technical overview :

Tris : 147519tris

Texture sets : 6x2k texture sets + some really small maps for details

Softwares used : ZBrush, Autodesk Maya, Substance 3D Painter, Marvelous Designer, Photoshop and Marmoset Toolbag 5.

Render engine : Marmoset Toolbag 5

Additional Shots :

Lighting Ideas :

Lighting

Link to the WIP thread :

Progress

Other links :

Artstation : https://www.artstation.com/danael

Linkedin : https://www.linkedin.com/in/damien-meulemans-593b341b7/

And that’s it for me !

Thanks for the love and the feedbacks along the process. This one was quite fun to do !

Good luck everyone and see you on the next challenge !

19 Likes

Jorogumo

Artist: Kieran Rees

Jorogumo is a Japanese yokai who shapeshift from a spider into a women to lure men.

Tris: 53,858

Wip: Myth Reimagined- JoroGumo

2 UDIMS textures: 2048x2048

Software used:

Zbrush- Sculpting

Maya: Retopology and UVs

Substance Painter: Textures/baking

Marmoset Toolbag: Render

Material:

Other Link:

Artstation link with Marmoset Viewer:https://www.artstation.com/artwork/WXe1KN

Thank you for the feedback and the chance to participate in this event. This was a major stepping stone for me as a character Artist and seeing everyone’s work inspired me to carry on in my journey.

10 Likes

Artemis , Goddess of the hunt

Artemis is the ancient Greek goddess of the hunt, the wilderness, wild animals, the moon, and chastity. Daughter of Zeus and Leto and twin sister to Apollo, she was a major Olympian deity known as a fiercely independent virgin goddess who protected young girls and oversaw childbirth. She is often depicted with a silver bow and arrows, accompanied by deer.
The idea was to create a modern version of the goddess. A god in a postmodern and hyper-technological world where the humans worship modernity and technology over everything else.
Final Shot :

Front Back and Side View :

Technical Overview :

Vertices : 66,970
Edges : 133,608
Faces : 66,697
Triangles : 131,984

Material Breakdown :
Two 4k texture map sets

Link to the WIP thread : Myths Reimagined - Artemis

Marmoset viewer Link : https://drive.google.com/file/d/1nS9aW7SzfgOlUgckkNkDASm08xwnIhT4/view?usp=drive_link

My Artstation : https://www.artstation.com/akanna3

I ended up joining the challenge late in the game, but I had a lot of fun producing this character and really enjoyed the whole process of participating in this event. Thank you so much to everyone involved.

16 Likes

Hi!, finally done with my work

Balor

*Forgot to add ploycount (73,504 tris)
Texture sets: 2 sets of 4k maps

Artist: Fred

He’s a king of the fomorians, a kind of supernatural race in irish mythology. He’s depicted as having an eye with some powers which he uses as a weapon to oppose the gods of the tuatha de danann.**
**
It seems like his eye was his main weapon and I wanted to create a character that had more ways to attack as i was imagining a boss enemy so i took from his lore that he had a grandson that killed him with a moniker “long armed” and gave it long arms, and since it was gonna have long arms, i gave it wheels instead of feet so it can glide and swipe with the arms. i gave it a floating head so it could shoot stuff in certain directions without being constrained by the body.

Final:

FrontSideBack

Wireframe

Textures

Additions

link to the wip: Myths Reimagined - Balor - #11 by Fraktayne

I had fun.
never did a robot before, and it was tough iterating on the design, but i can say that im proud of the end result.
Cheers guys, i liked looking at your updates and learning from them, and with that, good luck to us all and goodbye :slight_smile:

12 Likes

Cyberpunk Fairy

Artist : Vegard Moe
Render Engine : Marmoset toolbag 5
Tri Count : 78890
Textures 8 x 2048x2048 textures

Link to WIP Thread!

Link to Sketchfab to view the model!

I am listening to campaign 4 of Critical role atm, And i really like the fairy in it, so that’s what i decided to go for here. I also really like the mischievous nature of fairies and how they can be.
I decided to go for a pixie like look with butterfly wings in a cyberpunk settings where augments might enable people to fly with wings like this.

The sparkles coming off the wings are more of an environment piece just do add something to the presentation, but overall it is not included in the main character.

My Artstation if you’re interested.

9 Likes

Devigor, the Planet Harvester

Artist: David Zarn

Devi is an evil spirit in Georgian mythology and folklore. Devis are zoomorphic creatures with horns and multiple heads (sometimes up to one hundred :D). Their strength increases with the number of heads they possess. When a head is severed, a new one immediately grows in its place. They are often depicted as underground dwellers, ancient and powerful, embodying oppression, chaos, and raw force.

Devi whose countless heads once devoured the depths of the earth, now reborn as a machine that burrows through worlds in search of resources to fuel new wars.

This character was fully designed and made by me, based on Flipped Normals event Myths Reimagined.

Tris count - 140,698
Textures - 4k, set of 2
Software - ZBrush, Blender, Marmoset, Topogun, Substance 3D Painter. Extra Photoshop for early stage concepting in 2D.

Renders done in Marmoset Toolbag.

Final shot:

Alternative shot:

Wireframe view:

Front, back, side(s) view:

Texture maps (x2, 4k):

Shot without blur effect:

Link to the WIP thread:

Artstation post:

https://www.artstation.com/artwork/bgQqBv

Thats it for now.

Thank you and see you on the next one, good luck everybody!

12 Likes

Ares, greek God of War

Paul Piper

WIP-Thread: Link

His lungs still hurt with every breath, even after all this time. Athena had tricked him, taking over the Undercity by releasing a gas that contaminated every room in the vault where Ares and his men were staying. Right before the attack, every one of his men died.
A day Ares will always remember… a day Ares will take revenge for, whatever the cost.

148k Tris:

Skript i build for faster lookdev. Nothing fancy but maybe interesting.

#Run in one single cell

import os
from pathlib import Path
from PIL import Image


firstVar = r"" #Pathvariable
secondVar = r""

first_path = Path(firstVar)
second_path = Path(secondVar)

images1 = list(first_path.glob("*"))
images2 = list(second_path.glob("*"))
extensions = {".png", ".jpg", ".jpeg"}
varList=[]


def checkFileType(dir):
    for element in Path(dir).iterdir():
        if element.suffix.lower() in extensions:
            varList.append(element)
            print(element.name)
            
checkFileType(first_path)
checkFileType(second_path)




def resize(index):
    testImage = Image.open(varList[index])
    w, h = testImage.size
    w = w // 2
    h = h // 2
    testImage = testImage.resize((w, h))
    return testImage

ResizePathOneString = r"" #dirtoSave
ResizePathTwoString = r""

ResizePathOne = Path(ResizePathOneString)
ResizePathTwo = Path(ResizePathTwoString)

counter = 0

for image in varList:
    currentImage = resize(counter)

    filename = Path(varList[counter]).name

    if counter <= 2:
     save_path = ResizePathOne / filename 
    elif counter>=3:
         save_path = ResizePathTwo / filename 
    
    counter += 1
    currentImage.save(save_path)

Decals:

Arstation

8 Likes

Sphinx Reimagined

Artist: Kira Mari

Wip Thread

For this project I chose to reimagine the Sphinx! Always a mysterious figure full of wisdom and sometimes malice. I wanted to recreate this figure as a collector of knowledge, histories, and mysteries.

Software used: Zbrush, 3d Coat, Blender, Krita, Marmoset Toolbag 5

Render engine: Marmoset Toolbag 5

2 4k Texture Sets
Total Triangles : 145,314

Render Shots:

Front, Side, and Back Views:

4k Sets:

WireFrame:

WIPS

Additional Shots:

Other Links:

Viewer

**Artstation

Instagram**

Thanks again for stopping by! This was an amazing challenge! Good Luck Everyone!
Cheers!

10 Likes

Project: Manananggal (Filipino Vampire)

Artist: Jaime Del Rosario

Once a human woman, the Manananggal underwent various cybernetic enhancements and procedures to further her career as an assassin. However, in her pursuit for perfection, her latest procedure has left her with a core powered only by blood. Now, she’s forced to drain her victims of their blood to survive.

Final Polygon Count: 124,286

Textures: 2 4k sets

Front, Back, Side Views

Wireframes

Textures:

I made a quick rig to help with posing, then once I got the main idea down, I duplicated the mesh and fine-tuned the deformations. I used Procreate to create my sketch, Nomad Sculpt for high-poly detailing, Maya for retopo, rigging, and posing, Instamat, Mari, and Photoshop for the textures, and Marmoset Toolbag to render everything.

Link to my WIP thread! THREAD

6 Likes