Hi everyone,
This is my final submission for this Horror challenge 2023.
My character is Drolta a vampire sorceress from the animated castlevainia series.
I had fun with this challenge, I explored a lot of workflows during project especially using bifrost for the first time to simulate the flames , though I wish there was more time but it is what it is .
We all have a hunger! (Vampirish Thing)
Was a great pleasure participating this challenge, and to be between so many good work from passionate artists. I really fell a evolution from when i start the challenge, to this moment now. Congratulations to everyone involved!
About the process, all done with Zbrush and Maya.
Sculpted in Zbrush, some modeling in Maya, all textures/maps painted with polypaint in Zbrush, all lookdev done in maya, hair done with xgen, render with arnold.
First i did a quick 3d sketch in zbrush using zspheres, finding the gesture and the masses.
Then i transfer those base sculpts to a base mesh and due to time restrictions i already put them on the final pose, i use the sketch as reference. From that i keep the sculpting on pose, and then begin painting the textures.
This is my final submission, and I’m very excited to share the results. There’s nothing more to say than it was truly a great experience. I had never been in any kind of 3D modeling-related competition before, so I definitely learned a lot. It was also one of my first times using Zbrush, so I gained a lot of knowledge about the program, although I still have a long way to go.
To tell you a bit about my piece, I decided to create my own version of La Llorona, a creature from Mexican stories. This woman is rumored to have killed her children by drowning them in a river near her home and always weeps for them.
I hope you like it, and good luck to all the great artists around here doing incredible things.
Here is my submission “serial killer”…My initial plan was a bit too ambitious…Had to change it over time…Somehow completed it in time… Highpoly was sculpted in zbrush, and textured in Substance Painter, and everything other than that was done inside blender…
Thank you for checking out my submission! And thank you all so much for this opportunity, it was really great. I had lots of fun and learned a lot.
I’ve seen some great artwork on here! best regards to everyone.
Hello Amazing CGI Artists!, My name is Roland Watt, insta @rolandwattart, and I am very excited to be learning and working hard at this kickass challeneg along side all of the incredible spooky art that you all have shared. Seriously fantastic work everyone.
Today I will be sharing not only my first CGI art competition peice ever, but also this was the first time I have worked with UV’s and Baking as well as my first time using substance painter for texture.
I present to you all, The Grumpkin!
“Beware the Grumpkins in their patch, beware child lest yee be snatched!”
Monster hiding in fields and marshes. Looking for prey in isolated farmhouses and communities. He stores parts of his victims in a wicker basket that he never tooks off. Nobody know from where it came but they say it was human before.
Unfortunately, I didn’t have time to complete the work; I only found out about the challenge on October 31st. But I can show you an almost finished model. All that’s left to do is make a rig and finish the textures (I’ll post photos of the textures here too). Of course, I will finish this project, and thank you very much for conducting such cool challenges.
Final Submission - Azázél
My story is related to the Celtic festival of Samhain and one of its main symbols, the pomegranate. According to belief, this fruit is connected to the underworld: Persephone ate pomegranate seeds and thus became the queen of the underworld in the realm of Hades, lord of the dead.
In my story, the devil sends a servant up on Samhain night to collect souls for him. This creature will be my character of choice.
Whoever accepts the pomegranate from him and eats, it sells his soul.
My final Submission “HANDS OF BLOOD” (The Hanno Experiment)
THE HANNO-PARASITE EXPERIMENT
A new strain of parasites has been discovered in [REDACTED] after careful examination of a newly delivered patient in the mental facility of [REDACTED]. The 31-year-old male patient has shown symptoms of Paranoia, insomnia, self-harm and uncontrollable laughter. We decided to start an experiment and mutate the parasite. After some tests we noticed the strain had evolved, resulting in a transformation on the back of the patient. He seemed to be in control of the matter that grew out of him.
The situation has worsened. The mysterious matter formed into elongated arms. We had to restrain the patient as it started to latch out. The arms tried to suffocate the patient several times, leading to lasting brain damage due to oxygen loss. Every attempt to restrain it failed as it kept breaking free, harming the patient by scratching and dislocating joints. What have we done…
Inspired by Parasites and mushrooms that eat into the matter, zombifying them and games like SCP, the Backrooms and a certain person who serves as the face. (You might recognize him)
Here’s my final submission for the bald/mangy werewolf. I’m not a hundred percent happy with it (is anyone ever? haha), wanted to add fur in Blender but it just kept crashing when rendering. The house in the final render was not modelled by me from scratch, some assets I did make (like the victim in the tub and the tub itself). Also the character was modeled in a A pose and the rigged in Blender. This was a lot of fun, I’ve tried some new techniques and learned some stuff along the way
This is my final submission for the contest.
Venusteins
It was a great learning experience and fun to play this character, my idea was to represent Frankstein’s bride as a muse, similar to the birth of Venus.