Final Submission - Lady of the Swamp
aka unfinished project n°666
Uploading: SideViewL.jpg…
Unfortunately, I didn’t have time to complete the work; I only found out about the challenge on October 31st. But I can show you an almost finished model. All that’s left to do is make a rig and finish the textures (I’ll post photos of the textures here too). Of course, I will finish this project, and thank you very much for conducting such cool challenges.
Final Submission for 2023 Horror Challenge.
Pumpkin Monster.
All modeling and sculpting was done in ZBrush along with poly paint for the textures.
Final
Front, Sides and Back
Wireframe
Work in progress shots
Hey everyone ! Welcome to the world of horror! Today, I present to you a character who will make your nightmares come true: The Nun
Final Submission - Azázél
My story is related to the Celtic festival of Samhain and one of its main symbols, the pomegranate. According to belief, this fruit is connected to the underworld: Persephone ate pomegranate seeds and thus became the queen of the underworld in the realm of Hades, lord of the dead.
In my story, the devil sends a servant up on Samhain night to collect souls for him. This creature will be my character of choice.
Whoever accepts the pomegranate from him and eats, it sells his soul.
Final render:
Front, side and back views
Wireframe shots
Accessories with the textures
Texture maps:
WIP shots
I really loved to working on this challenge, so thank you! I hope you’ll like it!
My final Submission “HANDS OF BLOOD” (The Hanno Experiment)
THE HANNO-PARASITE EXPERIMENT
A new strain of parasites has been discovered in [REDACTED] after careful examination of a newly delivered patient in the mental facility of [REDACTED]. The 31-year-old male patient has shown symptoms of Paranoia, insomnia, self-harm and uncontrollable laughter. We decided to start an experiment and mutate the parasite. After some tests we noticed the strain had evolved, resulting in a transformation on the back of the patient. He seemed to be in control of the matter that grew out of him.
The situation has worsened. The mysterious matter formed into elongated arms. We had to restrain the patient as it started to latch out. The arms tried to suffocate the patient several times, leading to lasting brain damage due to oxygen loss. Every attempt to restrain it failed as it kept breaking free, harming the patient by scratching and dislocating joints. What have we done…
Inspired by Parasites and mushrooms that eat into the matter, zombifying them and games like SCP, the Backrooms and a certain person who serves as the face. (You might recognize him)
Stats about the mesh: 252k tris, 5 materials, 3 maps each.
Purpose: Figurine
Material: Plastic, Vinyl
Software used: Maya, Substance Painter, Zbrush, Marmoset 4
FIRST THE FINAL SHOTS, THEN SELECTED WORK IN PROGRESS.
I selected some work-in-progress shots, all of them can be found in my full thread:
https://challenges.flippednormals.com/t/horror-challenge-hands-of-blood-the-hanno-parasite-experiment/2084
It’s been wonderful, loved doing this challenge!
Here are my socials:
TWITTER / X
LINKEDIN Looking for work!))
ARTSTATION
Here’s my final submission for the bald/mangy werewolf. I’m not a hundred percent happy with it (is anyone ever? haha), wanted to add fur in Blender but it just kept crashing when rendering. The house in the final render was not modelled by me from scratch, some assets I did make (like the victim in the tub and the tub itself). Also the character was modeled in a A pose and the rigged in Blender. This was a lot of fun, I’ve tried some new techniques and learned some stuff along the way
A few shot of the main guy
Texture breakdown
Some detail shots
Eye closeup
And a bit of topology to wrap it up
This is my final submission for the contest.
Venusteins
It was a great learning experience and fun to play this character, my idea was to represent Frankstein’s bride as a muse, similar to the birth of Venus.
Here’s my entry! Ventured wayyy out of my comfort zone and had a blast doing so. Was a ton of fun.
Dr. Alan Sovitz
Research Team Dova
Week 27, 7th Level
In the course of our meticulous investigation, we have discerned the presence of a hitherto unidentified demonic species, tentatively designated “Jester Imps.” The heightened belligerence and inclination towards wanton violence and degradation exhibited by these entities strongly suggests their habitation within the seventh level. While reports from sources of varying reliability suggest sightings across different levels, such assertions remain unverified by our team. The demonic provenance of the Jester Imps has been substantiated, and while their menace to the general populace is not of paramount concern, they pick their targets well. They’re subtle, cunning, and seemingly much more intelligent than the common imps we see littering the skies of the first circle.
Notably, an inclination towards targeting human children has been observed, likely attributable to the relative vulnerability of younger individuals. This in addition to untainted flesh and an effortless fear evocation make them prime targets for the Jester. It is acknowledged that imps, as a subspecies, possess a proclivity for traversing between levels effortlessly; however, the “Jesters” exhibit a notable proficiency even by imp standards. Furthermore, these entities display an exceptional level of intelligence, surpassing that commonly associated with imp species and rivaling certain cognitively advanced beings across the seven levels—an unprecedented characteristic among imps.
A disconcerting behavioral pattern observed among the Jester Imps is their tendency to covet trinkets and baubles from individuals unfortunate enough to encounter them. Analogous to infamous historical serial killers, these entities seem to favor such items as trophies—a novel behavior within the infernal denizens residing across the seven levels.
Our ongoing documentation endeavors will meticulously capture the evolving behavioral patterns of the Jester Imps in the subsequent weeks, recognizing the potential for the Jester situation to escalate to Priority Level 4 or higher.
Here’s a link to a short video of him moving. (I’m a bad animator)
Thanks so much for viewing. And a huge thank you to FlippedNormals for giving us an awesome competition to participate in. It’s cool contests like this that get the word out on both up and coming artists and industry veterans. I hope so much that they’ll do more and I will absolutely be participating in the future!
I finally made it to the finals, I’m not happy with everything, but I still used the skills that I have now, I’ve already seen the work of other guys, they are great, I hope I can do the same soon, good luck to everyone and see you in the new challenge
Sorry for my English)
This competition was a blast. I am very happy to have participated. I am thankful of the additional two days, I admit they were crucial for the textures! Good luck to all, loved seeing the different projects come together!
Undead Collector.
Hi, this is my first creative challenge ever and big thanks for the opportunity and thanks to other artists for showing their truly inspirational works.
Final render:
Side and Back renders:
Additional renders
Textures and Topology:
And some WIPs…
Ashcarnum
Hi, this is my first creative challenge ever and big thanks for the opportunity and thanks to other artists for showing their truly inspirational works.
Final render
front and side renders
flat colour
character in details
Textures and wireframe
Background
5 Stages of Grief
Additional images (wireframe, textures, and the characters’ different angle views):
Some WIP shots (early iterations, hi-poly sculpts, and lighting):
I used Blender and Krita for this project. Blender 4.0 light linking feature played a BIG role in this one. This was fun and I’m glad I made it in time despite being busy with other works. Thank you for hosting this challenge!
FINAL SUBMISSION FOR ARTHROPOD MAN
Final Render
Front, side, and back view of the character
Wireframe and a texture overview + any additional renders
Wireframe:
Texture Overview:
Additional Renders:
3 Work in progress images to show my journey from start to finish
MORE WIPS HERE: Horror Challenge - Arthropod Man - #7 by DyingTrashPanda
THANK YOU TO ALL FLIPPED NORMALS TEAM AND GOOD LUCK TO EVERYBODY
The Scream Of The Dead
“… and insane conjectures about the black gulfs of chaos from which it was called”
This is my improv on the Lovecraftian cosmic horror theme, inspired by madness and suffering.
I had a lot of fun doing this, and also a lot of frustration , because I tried some things for the first time.
Mainly UDIM workflow and working in Unreal Engine.
Modeling done in Zbrush, retopo in Blender, UV’s in Maya, rendering in UE5.
Big thanks to FlippedNormals for making this aweosme challenge.
It has been a great pleasure being part of this community.
Unreal Engine 5 renders
Wips from Zbrush, screenshots from Substance Painter ( I couldn’t get Iray to render properly, don’t know why) and UE5
Wireframe and UV
Maps
Thank you!
Horror Challenge 2023 - Rem Phase
Hello everyone!!!
I finally finished it!
This represents the nightmare I had some time ago… I remember being in
a dark and creepy house, there was no one there and everything was very quiet…
The house was quite empty and there was no furniture. I don’t know why I was there, I was walking around the living room looking for a way out…
Then I saw the stairs and decided to go up… Once I got to the second floor I found myself in a hallway and at the end of it, on the right, I saw a room…
Reaching the entrance, I found a person with his back to me, very static and disturbing…
Anguish assailed me and like in a movie I was frozen! Paralyzed!
As in a camera the view began to zoom in toward that person… To my extreme terror I saw that she slowly began to turn around until I met her gaze, there I panicked…
she was looking at me with wide, fixed eyes! Slowly she began to point her finger at me
and started screaming, but without making a sound, and meanwhile the camera kept going on unstoppably! this made me jolt awake and breathless.
I very much hope I can convey at least some of the anguish I felt that night…
Final render
Additional render
Front, side and back
Wireframe
Textures
WIP