Warlock Challenge - Real-Time Game Character - Final Submissions

This is my final submission for the Flipped Normals Warlock Challenge - Real Time Game Character

I wanted to do a warrior inspired Warlock. Once he was a Knight in the shining armor. But he was betrayed by the people whom he was protecting. At the verge of losing his life he offers his soul to the Devil in order to seek vengeance. His armor and his weapons got infused with his body and now he is the lord of the dark woods

This final mesh is 34K tris, with 2, 4K UV spaces as tasked within the brief.



Angles:

Here are the maps i used for the character:

Map 1:

Map2:

Maps:

Composite Shot

To follow my WIP thread, please follow this link:
WarLock_Real Time (Warrior WarLock )

To see the character in Marmost toolbag click the link below
https://www.artstation.com/embed/26472490

To see the entry in Art station click the link below
https://www.artstation.com/artwork/3oABlJ

To see the character in Sketchfab click the link below

Warrior_Warlock by ivinjob on Sketchfab

To finalize, I just wanna thank the guys at Flipped Normals for putting on the challenge, and the members of group that gave me some feedback. I’ve really enjoyed participating in the challenge and I look forward to seeing everyone’s final submissions

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