Hi guys. finally i have started texturing my character this is just a starting point guys not finalized. a lot to do
Thanks
Hi guys. finally i have started texturing my character this is just a starting point guys not finalized. a lot to do
Thanks
Hi guys
I have started texturing the character still a long way to go. looking foreword for feedback
Hi guys
recently i was working on texturing on the character. hand painting the textures on the designs was time taking but rewarding . after that i was experimenting a bit on the metal parts with different colors and different roughness and metallic values . still lot to do
These are not any render just some screen grabs from substance painter view port .will add the cape after i complete the main body texturing
Thanks Guys
I just love everything that’s red)) And maps look perfectly clean. I could’ve suggest adding some dark purple as a secondary color for the “bloody” spots or/and SSS. Also try amber-yellow eyes - might’ve compliment the red, coz green are too contrasty. One more thing in my mind: maybe metal could be more copper-like, or lightly rusted/weathered, not breaking the transitions being too shiny. Those are just my subjective thoughts. Awesome progress with the model
so cool so far!
The cape actually adds a lot. Kinda upping his rank as well)) I just love the way fabric drapes and spreads across the floor
Finally Some test Renders in marmoset tool bag. its not the final set up. just exploring the lighting setup. i would love to hear what u guys think and. it will be great if anyone can give me some tips for lighting as i am a first time user
The light on the last picture is very dramatic, and nicely angled. And the bony/metal surface texture looks very cool!
As for marmoset, you might want to watch this guy explaining https://www.youtube.com/watch?v=zyBvfsJjuQc
Was helpful to me being first time user as well)
Thanks Buddy
This is looking great.
Thanks Bro
Hi Guys oi added some effects to the character model to get the feel of his powers
soon i will be submitting the character for the final thread
I would love to get some feedback guys
Thanks
That really adds to the whole impression! Blue is more for my liking, but I’d try to lower the “peaking” height, to achieve more readability for the symbol
Back view is particularly badass btw
Hi Guys
Finally i am almost there for the final submission. This might be my last update on the WIP thread. it was a great journey. almost a month i guess i am so thankful to the flipednormals team for conducting this challenge.
It was a journey of learning and practice for me. met a lot of slimier minded and helpful artist here. thanks to all you guys
the last image i composited in Photoshop just to get the feel of the character