Warlock Challenge - VFX Character - Final Submissions

Warlock Challenge - Crow Indian Warlock

WiP: [Warlock Challenge] - [Crow Indian Warlock]

My goal with this challenge was to learn since it’s my first time doing a full character and the idea was to go on a different path of what’s usually thought as a warlock.

Created with Blender 2.8 and Substance Painter

Final render:

Front, side, and back views:

Wireframe shots:


Additional shots:


hi this is my final submission :grinning: all made in blender, hope you like it!



Final Submission!

As the deadline is here! The warlock challenge is done!
I’ve started this challenge with an idea I had my self. Once the challenge was open I started drawing and from that drawing/ concept, I started to sculpt. Normally I would look for a cool concept on the internet but I wanted to challenge my self in the challenge(pun intended). As the quarantine and work started to stack up it was hard and there were some really late nights. But Loved every moment of it!

As I type my final submission in the blog you can follow the progress of my work! Here are the final result images. They were Rendered in Maya Arnold, Composited in Resolve/fusion, and final logo and image combination was done in Photoshop. The whole project was done with Zbrush, Substance Painter, Maya, Marvelous Designer, and Substance Alchemist for the clothing patterns( which I made my self.).


Apparently new users on the site cant upload more than one image and one link, so dont really know how to upload my entire entry aside from spamming if that causses any inconviniences i apologice, i can delete the rest of posts… lol

Hi this is my Submission, a little frogo that got bullied a little too much and made a deal with a demon.

Final Render:

It was an interesting challenge had fun doing it, learned a lot since i don’t know much about texturing, composition, VFX and rendering…



Heres the rest of the shots…


Warlock Challenge - [“Shika Ryūō 鹿龍王”]

Hello everyone, I’m Jonathan Lee from Singapore and here is my piece for this challenge.

Artstation : https://www.artstation.com/cove989



They say Evros was the first, and will be the last. We live inside its glands, travelling the universe without it even realizing.
This is a story we tell children, we have no proof that we live inside the glands of a celestial being, however when a sorcerer uses their magic, rumors say that you can see Evros the second the spell is cast - only for a split second. Are we borrowing minuscule amounts of power? Does it have a price?


Thanks again to the team at Flipped Normals for the opportunity to participate in the challenge! I look forward to looking through everyone’s final submissions. A well done to those that have submitted already, really cool projects so far!


hi this is my final submission

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Greetings this is my first ever competition so i would be really happy if i get some great feedback from experienced artists…anyway this should be my final render.

P.S. I see that most of the guys are pretty far ahead of me here so may the best one win.

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Finally I’m done! :smiley:
I’m quite happy, there is a room for improvement, but it’s my second character ever done, and for the first time I have to deal with proper topology, and many other things.


1. Final render:
Unfortunetelly I didn’t have time to do some background :confused:

2. View from diffrent sides:



3. UV:
It’s quite noisy but I decided to get more detail on tris, cause they are kind of cheap so the whole model got around 1mln polygons.
(19 UDIMS, maybe alittle bit to much, but the wings are huuge :wink: )

4. Topology(Ugh … ):

5. Textures:
-Base Color:

-Height + Normal:




Link to textures in 1k, in render they were mainly in 2-4k.

6. Sculpt:

7. My thread:

It was a great oportnity to compete with group of such talented artists!
Good luck evryone! :smiley:


Hello guys!

My journey was full of errors and problems which i had to solve. And I have learned a lot by working on this project. So I am really happy that i have joined this awesome challenge. :slight_smile:

Here I am representing my work called Fallen Monk by the great concept artist KillArt https://kilart.artstation.com/

I hope you enjoy it!
And as always critical feedbacks are welcome!

Final render:

As a render engine I have used Vray GPU. This is my first time experimenting with Vray.
It ran on a single RTX 2080. Most of the time it rendered really smooth. But the problem came with displacement maps where the mesh was subdivided. For some reason, it decided to break face normals. I couldn’t come up with quick fix, so I have decided to run it on a already subdivided model.

Interactive Xgen for the body hairs


for the Textures I have used several Udims divided into sets. (lazy me used UVmaster for the UVs of skulls)


I have decided to use mostly subdivision level 2 from zbrush

additional renders:

Thank you very much for having a look at my work.


Hi, i’m Erwan, a 3d student student from France.
Here is my final submision for the warlock project.
It’s a Magic dwarf

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My Final Submission for the “WARLOCK” Art Challenge!

I’d like to thank Henning and Morten!
Thank you guys for keep doing these challenges, I’ve learn so much!!

Here my wip thread:

Also you can check my post on art station about this challenge.
I’ve upload a turntable of both the sculpt and the wireframe.
I’ve also added a short video explaining the light passes I’ve made during rendering.

Final Render:

Front, Sides, Back:

Final Sculpt:



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And it is done! My final submission for the Warlock Challenge. It was a challenge indeed, as I already mentioned in my WIP updates I unfortunetly encountered some issues with my mesh so I tried to make the best out of the final render. I am still happy with my result and I definetly improved my sculpting, texturing and lighting skills and my general workflow, so thank you for giving us this platform to grow as artists!

Final render:

Front, side, back and closeup view:




So here is my final image of my warlock ! I know I did not perfect and made a lot of mistakes but I did my best and I gonna push myself to get better,besides I did my first retopo ever . I still hope you guys gonna like it and feel the warlock vibe . I would appreciate any feedback . Thanks and have a nice day ! (By the way its rendered in PS and I guess I did wrong cause I didnt used any textures , but I dont wanted to leave the project so I still “finished” it )




Back Side

Final Sculpts



Here is my Submisson, Ramual the Dark Guardian. He is inspired from the world of Armello, an awesome game by League of Geeks. He may look gentle but tis all a facade to lure you into his wooded lair . He has resonated evil forces in the dark forests for centuries, conjuring up knowledge for his personal gain of protecting his home, the dark woods.

Concept By Sergey SerSpiriT

Created In Maya, Zbrush, Substance Painter and rendered in Unreal Engine


Thanks a lot for this competition Flipped Normals, it’s been fun.

Here is my final submission.


Beauty Renders



frontwireframe frontclosewireframe backwireframe

Link to WIP Thread:

And here is my fledgling Artstation:

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Down to the last hour xD Here’s my entry for the VFX Warlock Challenge–Zia’ka.
As I mentioned in the WIP thread, she isn’t my design, she is an NPC character created by Chris Zito (https://twitter.com/CzBacklash) for the Team Four Star D&D campaign, ‘The Natural Oneders’. She is a Yuan-ti (snake person) Tome-Warlock, whose powers are granted through a pact with an enormous elemental serpent called ‘The Collective One’.

This was a lot of fun to make and, while I’m under no illusions she’ll stand up to the competition here, this is easily the best piece I’ve done yet! So that’s exciting!




Texture Overview:


WIP Progression:

WIP Thread: [Warlock Challenge] - [Zia'ka]

Art Station:

GG everyone!!


Warlock Challenge - Coronalord

The beauty renders of my Warlock character design (the buildings in the foreground are extracted from Google Map):

Renders from different views:


For texturing and shading, I prefer to do it procedurally if possible. So all the materials on the Coronalord are procedurally generated in Blender Cycles using the nodes:


Sorry for the last-minute submission as I found this challenge only 2 days before the deadline, so I decided to modify a model I created during the recent quarantine. The original design was basically a coronavirus in funky style:

I also made a short animation demonstrating the model and the breakdown:

So, to fit the context of Warlock, I changed the text with some alien-ish font (read: COVID WARLOCK). And of course, added a pair of the iconic horns.

I created a low-poly virus model at the beginning so that I have a decent base mesh to work on later without worrying too much about the retopology:

To make the base mesh of the virus look alive, I cut out a mouth shape on the empty area of its surface and added teeth and tongue inside.

Some accessories were also being added to give it some personality, including the chain and the tongue piercing. I then did the retopology of the alien-ish text so that it could be curved around the sphere surface without causing any trouble on shading later.

The funky accessories and the alien-ish font alone are far from enough to make it look like a Warlock, so I created the iconic horns on top of its head. The design of the horn was inspired by the Illidan Stormrage from World of Warcraft:


Down to the wire!






It was fun!

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