Warlock Challenge - VFX Character - Final Submissions

Hi!
Finally I’m done! :smiley:
I’m quite happy, there is a room for improvement, but it’s my second character ever done, and for the first time I have to deal with proper topology, and many other things.

Overview:

1. Final render:
Unfortunetelly I didn’t have time to do some background :confused:

2. View from diffrent sides:
-front:

-side:

-back:

3. UV:
It’s quite noisy but I decided to get more detail on tris, cause they are kind of cheap so the whole model got around 1mln polygons.
(19 UDIMS, maybe alittle bit to much, but the wings are huuge :wink: )

4. Topology(Ugh … ):

5. Textures:
-Base Color:

-Height + Normal:

-Roughness:

-Scattering:

-Metallic:

Link to textures in 1k, in render they were mainly in 2-4k.
(upload://2J6mkeFmr39habErC9VOAWpLTo3.jpeg)
(https://drive.google.com/file/d/160pbXDzmWo-AyM2-gsCjcwo_Vw0bkeB9/view?usp=sharing)

6. Sculpt:

7. My thread:

It was a great oportnity to compete with group of such talented artists!
Good luck evryone! :smiley:

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