Hi fellow normals flippers,
First time doing a challenge here, I’ll be around liking and commenting since it is what it’s about.
Hermes came fairly quickly into my mind so I gathered some references and ask two concept artist to give me their vision: Pedro Veloso and Felix DUNN (who hasn’t finished yet, I’ll post his later).
So here’s the one from Pedro:
and here’s my progress so far:
Good luck and have fun ! 
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Today’s update
Still blocking out shapes and props. I’m starting to like it
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Hello
Not much progress on the 3D side so Imma show the fantastic concepts Felix DUNN came up with. I’ve got a lot of material to work with, so i’m gonna keep digging shapes and try things.
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I was inspired so here’s today’s wip
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Howdy
So for this update I added the first pass for clothing and refined some shapes and props. I aslo threw it into Marmoset just to have another render than default zbrush. It’s getting somewhere !
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Looking fantastic already!
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So I’ve hit the 80/20. Diminishing returns in terms of global visual changes but still a ton of polish and micro design choices to do ! I really like the direction it’s taking. I’ve been wanting to do a Techwear sci-fi ish character for a long time.
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He’s looking so cool! I love the interpretation you’ve done on his winged boots
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Hey guys, been a little while, I was on vacation and also, changes are not that visible (even tho I’ve put quite the hours into it)
Since last time, I’ve defined the shoes design, iterated on the jacket, reworked the helmet and tweaked some props.
Lot of work ahead still, see you soon !