An update on the sketch concept for my interpretation of Fafnir. I’ve begun making a full sketch of the idea which I’ll use as the basis of the body and mechanics on the body. Sorry for the space between progress, I had commissions.
(Note: between sessions, I changed the front fangs out in the image above from drills to jackhammers.)
In my design choices, I went for a hybrid between aesthetic, realistic/logical choices for design, and a new inspiration particularly for the limbs: the armour of Holy Roman Emperor Maximilian I.
The forelimbs are designed to have various shifts in movement to cover multiple angles at once for boreholes. In the place of talons I went for jackhammer bits.
The hind limbs are designed for anchoring, friction, and maximising resistance to movement for heavy material removal and uphill/upright positions. The front claws are designed to dig into material and not slide back with a pentagonal cross section.
The joints and areas of articulation are inspired by armour design, and are designed to protect the machinery from debris and abrasive dust with downward slopes, overlapping lamellar plates, and covered pivots. This will also aid me in the model phase by removing the need to sculpt or model out a robotic joint with pistons and hydraulics.
The back will be a large radiator array with copper spines and thick overlapping armour plates to protect from cave-ins. A machine with a lot of enclosed systems makes a lot of heat and it’s got to go somewhere, so a cooling radiator using the Great Crested Newt for design inspiration would be a place for it to go. They’ll be able to fold down for tunnel operations.
The neck and head are designed for flexibility and rapid material removal/storage. The front of the snout will be lined with acid spewers to dissolve/weaken rocks like limestone. The head will also be able to split apart and the throat can expand like a snake’s when swallowing wide loads for increased ore intake. The upper jaw will be an array of mining drills and jackhammers to remove material, while the lower is a conveyor to shovel it down the throat.
The tail will be a flexible, segmented drill that can twist into a helical shape for max material removal when working blind or backing up.
My entire design, overall, intends to adhere to the themes of Fafnir, the aesthetic design of Norse dragons, and what’d make sense for a mining mech with animal themes and complex joints to have for max wear/futureproofing. I also intend to make a documentary and timelapse video for my progress from final concept sketches to final model, for anyone more interested in that sort of content format.