The plan is to make the Hall of Valhalla in a cyberpunk 2077 style setting. Bringing Norse mythology and Cyberpunk together. I will take inspiration from the clubs in cyberpunk 2077 such as AfterLife and Lizzie’s Bar. I will also take inspiration from the depection of norse mytholody in God of War series.
Last Week’s Progress. I started Blocking out a lot of the scale. and assets in the environment.
at this stage I only care about silhouettes.
I’ve set up a few cameras and started implementing larger and medium size assets into the scene. I like to build up my environment as a whole taking it up slowly in fidelity rather than working on one asset at a time. I prefer having a really good blockout in which I can read the scene and imagine the textures. You can see Ive done a very simple Light pass aswell just to bring those “sci fi / Cyberpunk “ theme to the scene. This is in no way the final lighting. It is just to build a bit more of an atmosphere.
This was what I ended up with at the end of the week 2 sprint. The amount of work Ive done was not as what I expected and I was a little disappointed. However,I think this may be due to procrastination at the start of the project. Because im not working off a particular concept and rather an amalgamation of ideas. Its a bit of a come up with it while progressing. I’ve implemented Hybrid blocking in which I am using a rough estimated albedo and roughness value on the blockouts. This in the long run will help jump start how I want my textures to read going forward. I will be working in a large, medium, small format. focusing on what I want my focal point to be in the scene, then working away from it.
Ive decided to heavly focus more on the Norse asthetic and then adding small bits of sci fi elements. Such as vents, neon lights, metal grates ect.
Week 3 sprint allowed me to change the centre focus to a more nordic style open hearth and start populating the scene with props. Im focusing on the “Viking” parts of the scene first and then implementing the sci fi elements.
In week 4 I have already started with creating tiling textures using zbrush and substance desginer
plus new camera angles
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