Horror Challenge 2023 - Final Submissions

Final Submission for 2023 Horror Challenge.
Pumpkin Monster.

All modeling and sculpting was done in ZBrush along with poly paint for the textures.

Final

Front, Sides and Back




Wireframe

Work in progress shots



3 Likes

Hey everyone ! Welcome to the world of horror! Today, I present to you a character who will make your nightmares come true: The Nun










2 Likes

Final Submission - Azázél
My story is related to the Celtic festival of Samhain and one of its main symbols, the pomegranate. According to belief, this fruit is connected to the underworld: Persephone ate pomegranate seeds and thus became the queen of the underworld in the realm of Hades, lord of the dead.
In my story, the devil sends a servant up on Samhain night to collect souls for him. This creature will be my character of choice.
Whoever accepts the pomegranate from him and eats, it sells his soul.

Final render:

Front, side and back views





Wireframe shots



Accessories with the textures






Texture maps:



WIP shots






I really loved to working on this challenge, so thank you! I hope you’ll like it!

5 Likes

My final Submission “HANDS OF BLOOD” (The Hanno Experiment)

THE HANNO-PARASITE EXPERIMENT

A new strain of parasites has been discovered in [REDACTED] after careful examination of a newly delivered patient in the mental facility of [REDACTED]. The 31-year-old male patient has shown symptoms of Paranoia, insomnia, self-harm and uncontrollable laughter. We decided to start an experiment and mutate the parasite. After some tests we noticed the strain had evolved, resulting in a transformation on the back of the patient. He seemed to be in control of the matter that grew out of him.

The situation has worsened. The mysterious matter formed into elongated arms. We had to restrain the patient as it started to latch out. The arms tried to suffocate the patient several times, leading to lasting brain damage due to oxygen loss. Every attempt to restrain it failed as it kept breaking free, harming the patient by scratching and dislocating joints. What have we done…

Inspired by Parasites and mushrooms that eat into the matter, zombifying them and games like SCP, the Backrooms and a certain person who serves as the face. (You might recognize him)

Stats about the mesh: 252k tris, 5 materials, 3 maps each.
Purpose: Figurine
Material: Plastic, Vinyl
Software used: Maya, Substance Painter, Zbrush, Marmoset 4

FIRST THE FINAL SHOTS, THEN SELECTED WORK IN PROGRESS.






I selected some work-in-progress shots, all of them can be found in my full thread:
https://challenges.flippednormals.com/t/horror-challenge-hands-of-blood-the-hanno-parasite-experiment/2084

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It’s been wonderful, loved doing this challenge!

Here are my socials:
TWITTER / X
LINKEDIN Looking for work!))
ARTSTATION

10 Likes

Here’s my final submission for the bald/mangy werewolf. I’m not a hundred percent happy with it (is anyone ever? haha), wanted to add fur in Blender but it just kept crashing when rendering. The house in the final render was not modelled by me from scratch, some assets I did make (like the victim in the tub and the tub itself). Also the character was modeled in a A pose and the rigged in Blender. This was a lot of fun, I’ve tried some new techniques and learned some stuff along the way :slight_smile:


A few shot of the main guy




Texture breakdown

Some detail shots






Eye closeup

And a bit of topology to wrap it up


4 Likes

^ Documentation of some of the progress.

Final images for my Pumpkin Zombie





6 Likes

This is my final submission for the contest.
Venusteins
It was a great learning experience and fun to play this character, my idea was to represent Frankstein’s bride as a muse, similar to the birth of Venus.












10 Likes

Here’s my entry! Ventured wayyy out of my comfort zone and had a blast doing so. Was a ton of fun.

Dr. Alan Sovitz
Research Team Dova
Week 27, 7th Level

In the course of our meticulous investigation, we have discerned the presence of a hitherto unidentified demonic species, tentatively designated “Jester Imps.” The heightened belligerence and inclination towards wanton violence and degradation exhibited by these entities strongly suggests their habitation within the seventh level. While reports from sources of varying reliability suggest sightings across different levels, such assertions remain unverified by our team. The demonic provenance of the Jester Imps has been substantiated, and while their menace to the general populace is not of paramount concern, they pick their targets well. They’re subtle, cunning, and seemingly much more intelligent than the common imps we see littering the skies of the first circle.

Notably, an inclination towards targeting human children has been observed, likely attributable to the relative vulnerability of younger individuals. This in addition to untainted flesh and an effortless fear evocation make them prime targets for the Jester. It is acknowledged that imps, as a subspecies, possess a proclivity for traversing between levels effortlessly; however, the “Jesters” exhibit a notable proficiency even by imp standards. Furthermore, these entities display an exceptional level of intelligence, surpassing that commonly associated with imp species and rivaling certain cognitively advanced beings across the seven levels—an unprecedented characteristic among imps.

A disconcerting behavioral pattern observed among the Jester Imps is their tendency to covet trinkets and baubles from individuals unfortunate enough to encounter them. Analogous to infamous historical serial killers, these entities seem to favor such items as trophies—a novel behavior within the infernal denizens residing across the seven levels.

Our ongoing documentation endeavors will meticulously capture the evolving behavioral patterns of the Jester Imps in the subsequent weeks, recognizing the potential for the Jester situation to escalate to Priority Level 4 or higher.











Here’s a link to a short video of him moving. (I’m a bad animator)

Thanks so much for viewing. And a huge thank you to FlippedNormals for giving us an awesome competition to participate in. It’s cool contests like this that get the word out on both up and coming artists and industry veterans. I hope so much that they’ll do more and I will absolutely be participating in the future!

20 Likes

I finally made it to the finals, I’m not happy with everything, but I still used the skills that I have now, I’ve already seen the work of other guys, they are great, I hope I can do the same soon, good luck to everyone and see you in the new challenge
Sorry for my English)











Uploading: Pumpkinman_low_ass1_pumpkinman_BaseColor.jpg…





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3 Likes

This competition was a blast. I am very happy to have participated. I am thankful of the additional two days, I admit they were crucial for the textures! Good luck to all, loved seeing the different projects come together!



This is the concept I painted to go from…

2 Likes

WIP items… Modeled and Rendered in Blender. Textured in Substance Painter.




1 Like

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Textures…

Wireframes…




Side Views (kinda)



5 Likes

Undead Collector.
Hi, this is my first creative challenge ever and big thanks for the opportunity and thanks to other artists for showing their truly inspirational works.

Final render:

Side and Back renders:



Additional renders






Textures and Topology:




And some WIPs…




4 Likes

Ashcarnum

Hi, this is my first creative challenge ever and big thanks for the opportunity and thanks to other artists for showing their truly inspirational works.

Final render


front and side renders

flat colour

character in details

Textures and wireframe





Background

2 Likes

5 Stages of Grief

Additional images (wireframe, textures, and the characters’ different angle views):








Some WIP shots (early iterations, hi-poly sculpts, and lighting):



I used Blender and Krita for this project. Blender 4.0 light linking feature played a BIG role in this one. This was fun and I’m glad I made it in time despite being busy with other works. Thank you for hosting this challenge!

5 Likes

FINAL SUBMISSION FOR ARTHROPOD MAN

Final Render

Front, side, and back view of the character



Wireframe and a texture overview + any additional renders

Wireframe:



Texture Overview:

Additional Renders:


3 Work in progress images to show my journey from start to finish



MORE WIPS HERE: Horror Challenge - Arthropod Man - #7 by DyingTrashPanda

THANK YOU TO ALL FLIPPED NORMALS TEAM AND GOOD LUCK TO EVERYBODY :smiling_face_with_three_hearts:

4 Likes
                   The Scream Of The Dead

“… and insane conjectures about the black gulfs of chaos from which it was called”

This is my improv on the Lovecraftian cosmic horror theme, inspired by madness and suffering.

I had a lot of fun doing this, and also a lot of frustration :grin: , because I tried some things for the first time.

Mainly UDIM workflow and working in Unreal Engine.

Modeling done in Zbrush, retopo in Blender, UV’s in Maya, rendering in UE5.

Big thanks to FlippedNormals for making this aweosme challenge.

It has been a great pleasure being part of this community. :spider_web: :heart: :spider_web:

Unreal Engine 5 renders

Wips from Zbrush, screenshots from Substance Painter ( I couldn’t get Iray to render properly, don’t know why) and UE5

Wireframe and UV

Maps

Thank you!

8 Likes

Horror Challenge 2023 - Rem Phase

Hello everyone!!!

I finally finished it!

This represents the nightmare I had some time ago… I remember being in
a dark and creepy house, there was no one there and everything was very quiet…
The house was quite empty and there was no furniture. I don’t know why I was there, I was walking around the living room looking for a way out…
Then I saw the stairs and decided to go up… Once I got to the second floor I found myself in a hallway and at the end of it, on the right, I saw a room…
Reaching the entrance, I found a person with his back to me, very static and disturbing…
Anguish assailed me and like in a movie I was frozen! Paralyzed!
As in a camera the view began to zoom in toward that person… To my extreme terror I saw that she slowly began to turn around until I met her gaze, there I panicked…
she was looking at me with wide, fixed eyes! Slowly she began to point her finger at me
and started screaming, but without making a sound, and meanwhile the camera kept going on unstoppably! this made me jolt awake and breathless.

I very much hope I can convey at least some of the anguish I felt that night…

Final render

Additional render

Front, side and back

Wireframe

Textures

WIP






3 Likes

Tree Man:

Renders:




Additional render:


Process images:



Wireframes:


Texture overview:

4 Likes

Demonic Family
A demon couple who dispels the fears of lonely, fear-ridden children. Ultimately, fear only affects the living.

The theme of the rendered image: A female demon indicating her desire for a third child to complete a happy family atmosphere, with a male demon capturing the moment in a photograph. The male demon, who can see those looking at the photo, seems like he might choose someone from the onlookers.

My thought process:
Before creating the character, I tried to understand fear. I focused on factors that cause feelings like fear, stress, and anxiety. I also wanted to incorporate phobias into the atmosphere I would use. I believe that what triggers our fears is more human-like qualities rather than absurd, magnificent, or powerful forms. It should be quite close to humans but also have differences. To empathize with the creature and for us to be psychologically affected, the creature needed to have human desires and wishes. For example, with the right proportions and mix, messy and dirty hair can be more disturbing and anxiety-inducing than prickly, pointed horns.

As for the environment and supporting objects, I set the theme to the 1900s. Toys of deceased children, the male demon’s camera, an old basement, etc. I added a spotlight to the scene from the same angle to reflect the moment when the male demon took the photo. This also allowed me to adjust the photo’s historical style to match the modeling. The flash’s burst enabled the demon to be easily seen through the broken mirror.

Note: I started the project only 3-4 days before the deadline. Due to the concern that time would not be enough, it became a quick and dirty work. My surfaces are not optimized, UV layouts were done with ready-made settings (smart UV project), and the sculpts are flawed. I apologize for that.

I can’t add images more than one because of I’m new user. So i had to upload my other images to different site. I added lınk for other images.
ps: You don’t have to download album( click the preview button from on site )

Thank you for precious opportunity and best of luck for everyone :blossom:

2 Likes