Hi everyone!
Here is my final submission for the Warlock Challenge - Real Time Character:
My idea was to fuse a modern tactical look with a Warlock. I had a lot of fun creating this character and I really like how it turned out!
Poly-Count: 41’738 tris
Rendered in Unreal Engine 4. I couldn’t resist adding particle effects and a little environment.
3D Viewer:
Texture Sets:
This was my first challenge and I had a lot of fun. I will definitely enter a new one in the future.
Cheers







