Warlock Challenge - Real-Time Game Character - Final Submissions

Hi everyone!

Here is my final submission for the Warlock Challenge - Real Time Character:

My idea was to fuse a modern tactical look with a Warlock. I had a lot of fun creating this character and I really like how it turned out!
Poly-Count: 41’738 tris


Rendered in Unreal Engine 4. I couldn’t resist adding particle effects and a little environment.





3D Viewer:

Tactical Warlock [FlippedNormals Challenge] by saros on Sketchfab

Texture Sets:

WIP Thread

This was my first challenge and I had a lot of fun. I will definitely enter a new one in the future.
Cheers

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