Hello Guys!
My name is Batbayar ( you can call me Baji). I am an junior 3D generalist.
A while back ago I have decided to join the Flipped normals “VFX character art” challege. And this is my first entry
My Goal is to create a character which could be used in a VFX pipeline without a problem. So I will do my best, to make the character aesthetically good looking, optimalized and not over complicated.
For the concept art, I have found awesome looking concept from the talented artist KILART (you can check his page here - https://kilart.artstation.com/).
Hi guys!
I am bringing second update on my challenge.
While i was working on scars and dents on the body, I have thought to myself "Why couldn’t i try to do muscle systems so I can reveal them behind the bigger dents on the body. Guess what? it was counter productive as hell. It is not visible so much. I have lost a day or two of a work here… (at least i have tried some écorché study…)
Also I have the clothes on the way. They will be posted here soon enough.
Cheers!