I’m excited to take part in the challenge! The character I’m going to create is something that’s gonna be a bit abstract. Using a bunch of concept art, I’m creating an other worldly being that won’t follow the rules of physics - how I’m gonna do that? I have no idea, but I do know it’ll be a fun journey!
My current workflow revolves around real time characters, so it’s going to take me some time to figure my way around a vfx pipeline. I’m mainly participating in this category in order to get a better understanding of more realistic rendering techniques to further my understanding of different methods to create 3D models.
So please if you see any issues with the methods I work with, don’t be afraid to give some advice!