I’m excited to take part in the challenge! The character I’m going to create is something that’s gonna be a bit abstract. Using a bunch of concept art, I’m creating an other worldly being that won’t follow the rules of physics - how I’m gonna do that? I have no idea, but I do know it’ll be a fun journey!
My current workflow revolves around real time characters, so it’s going to take me some time to figure my way around a vfx pipeline. I’m mainly participating in this category in order to get a better understanding of more realistic rendering techniques to further my understanding of different methods to create 3D models.
So please if you see any issues with the methods I work with, don’t be afraid to give some advice!
Messing with forms. Base mesh was created for a previous project.
Gonna be spending a while on the small details
Really enjoying working on this one!
Cool design man I like the exaggerated anatomy
Thanks! I decided to go super exaggerated, while trying to make everything recognizable
Too many wrinkles, too little time
Maps have been baked and working on textures now. Render is from Iray
@Lenu this is amazing. Cheers man. Imagine giving him baby feet.
@Bharat Haha, and some tiny Yeezy’s
I’ve done a bunch of work on the textures. Today I decided to change the length of the legs, the change of silhouette really helps push the character into the direction I want it in. The version on the right is the previous one that I was aiming to upload in a few days, but it didn’t feel right. I’m happy with everything above the legs, so not a complete overhaul.
@Lenu I am in love with this Character Kek. Creepy and dark characters mess me up dude. Like in a good way. I would love to see your future work and be inspired by it. Cheers.
@Bharat Cheers dude, that means so much. Have you got Artstation? Link me you profile and we can keep in touch!
@Lenu I have attached my Instagram and Artstation links: