The Pied Piper of HAM-elin

Hello,

I’ll be reimagining The Pied Piper of Hamelin. Emphasis on the “Ham”. I actually almost went with the other sinister tale called, Fitcher’s Bird. Could be a good prompt if you haven’t decided on one yet.

I’ve never modeled a 3D character before so I’m using this challenge to push myself to do just that and hopefully learn some new skills. My background mostly consists of modeling real-time 3D hard surface objects and doing illustrations.

I dove right into sketching a character tonight after doing a little research on the story and gathered some reference. However, I decided to take it back a notch and restrict myself to just silhouettes, and explore shapes before I get to far ahead of myself with details. Glad that I did because I think I got some interesting results in return. Should be a fun process!

Goodluck Everyone!

Hunter

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Had some spare time tonight to further explore some of my ideas.

Experimenting with a brass instrument that would work in tandem with the characters main magical flute/recorder. How they are connected I haven’t solved yet. Perhaps they are also magic, sits on the back connected by a series of tubes, or isn’t even attached at all? Might just stick to the magical flute/recorder for simplicity sake though. However, I like the idea of having a brass bell in the shape of a rats ear that could give an interesting silhouette.

Hoping to narrow down on the next batch so I can move forward to blocking out a model, but this is what I have so far! :slight_smile:

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cool concepts! :smiley:
i like the one in the middle on the top

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Thank you Nerei! I appreciate the feedback :slight_smile:

I have decided to go with the concept that has the long skinny legs. I’ve started blocking out the form in ZBrush.

Having never built a 3D character or anything from scratch in ZBrush I went straight to the FlippedNormals tutorials on sculpting. And I’ve also just been watching a ton of the Pixologic livestreams trying to pickup useful information that I can apply to the process. Have learned a ton in a very short amount of time. I’ve only really ever utilized the program for final touches on my high poly models (Edge wear, cuts, scratches, or any other detail I want baked). So this is all very intimidating for me!

So to begin, I had initially done a blockout with ZSpheres and was having a lot of fun moving the parts around so easily!

However, after seeing a few videos of Paul Deasy modeling in ZBrush I decided to go with his blocking out process. I noticed that he usually started with a basic sphere and just stuck to the move and smooth brush. Duplicating his shapes and using the IMM brush then hitting Split Masked Points/Split Unmasked Points (Screenshot of the subtool/split menu) to separate the newly created object.

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He kept repeating emphasis on keeping the shapes very low poly so the curvature will be nice and smooth along the way and easier to manage with the smooth brush.

Basically, I learned that you can build a shape then add a new shape (on surface of geometry) or duplicate previous shape so that it doesn’t disturb the shape of the existing form. Such a clever way of working.

Very impressed with what everyone else has created so far. :sweat_smile: Trying to use the intimidation as fuel to push further! But mostly importantly I’m having fun and learning so it’s a win/win for me.

Here are some screenshots of my current WIP:



Had some time tonight to work on the arms, legs, and a basic looking shirt/tunic.

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