DAY 21 &22
I suffer.
I reap what I sow.
I hate skinning so much. I am always reminded by how difficult it is when its so hard to learn. Especially with a time limit. I am unsure what I want to do. I want to do the idea, I’ve done all this work for it, but baggy armholes will be the death of me. I’m not even sure what the topology under the arm should have been or if I genuinely am just this clueless as to how to skin and thats the only issue. It can’t be this painful, I must have done the topology not very well around the arm holes?
Well, tomorrow I’m definatly taking a break from skinning holy shit my brain is fried. I’ll finish off Goldi’s textures since shes priority over the chairs and since skinning I’ve noticed areas I need to touch up which I couldn’t see very well in Substance Painter.
I’m at least happy that the composition has improved, there were some things I was really bothered by in the test pose and it was nice to see them improve on the actual game models rather then look worse.
I have no clue how to rig a face, and I dont think im going to try this time, I think a morph target to position the eyes and mouth nicer will suffice…if I can remember how to do that…hehe…