Myths Reimagined - Real-Time Game Character: Final Submissions

Hi folks!

Well I am finishing up my submission right now and I’ll start with some breakdowns on her specs and then post her renders and then finally her textures and wireframe at the end.

A quick breakdown of the inspiration for the piece, it’s based off the myth of “The Morrigan” She is a warrior goddess who can be represented by 3 different aspects. The Warrior, The Queen, and The Crone. I wanted to connect with her Warrior aspect and turned her into this cyberpunk inspired character. I went pretty classic with the cyberpunk aesthetic and just wanted to have some fun with her.

For her textures I used 2 4096x4096 maps. within those maps I have Albedo, a SRM texture for sub surface scattering, roughness and metalness, and an emissive map that I baked out.

Her polycount sits at around 49,500, was aiming sub 50k for this style of character which was inspired by the larger shapes of something like overwatch with a bit more noise detail on her.

As far as software to create the entire piece it was largely Zbrush, I did a little bit of cloth sim for her sleeves to get the bunching up and a little on the back of her legs but 99% of this was just sculpted by hand over the past month. Was a really fun model to sculpt even though I was rushed at the end.

High poly renders I did this morning below as well.

Below are the textures I ended up with.

Wireframe shot from Maya with her Polycount sitting at 49,412.

Here’s the WIP images from when I started posting.

Myths Reimagined - The Morrigan - #15 by JoannaHinc0Art ← link to the WIP blog posts

Just wanna say thanks to Flipped Normals for throwing this contest, it was really fun and I look forward to the next!

https://www.artstation.com/justinbintz ← If anyone wants to connect! Hit me up :slight_smile:

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