Hi folks!
Well I am finishing up my submission right now and I’ll start with some breakdowns on her specs and then post her renders and then finally her textures and wireframe at the end.
A quick breakdown of the inspiration for the piece, it’s based off the myth of “The Morrigan” She is a warrior goddess who can be represented by 3 different aspects. The Warrior, The Queen, and The Crone. I wanted to connect with her Warrior aspect and turned her into this cyberpunk inspired character. I went pretty classic with the cyberpunk aesthetic and just wanted to have some fun with her.
For her textures I used 2 4096x4096 maps. within those maps I have Albedo, a SRM texture for sub surface scattering, roughness and metalness, and an emissive map that I baked out.
Her polycount sits at around 49,500, was aiming sub 50k for this style of character which was inspired by the larger shapes of something like overwatch with a bit more noise detail on her.
As far as software to create the entire piece it was largely Zbrush, I did a little bit of cloth sim for her sleeves to get the bunching up and a little on the back of her legs but 99% of this was just sculpted by hand over the past month. Was a really fun model to sculpt even though I was rushed at the end.
High poly renders I did this morning below as well.
Below are the textures I ended up with.
Wireframe shot from Maya with her Polycount sitting at 49,412.
Here’s the WIP images from when I started posting.
Myths Reimagined - The Morrigan - #15 by JoannaHinc0Art ← link to the WIP blog posts
Just wanna say thanks to Flipped Normals for throwing this contest, it was really fun and I look forward to the next!
https://www.artstation.com/justinbintz ← If anyone wants to connect! Hit me up ![]()














