Gozu is a guardian of Jigoku from Japanese Buddhist mythology, known as an unfeeling enforcer of karmic punishment. In this project, I reimagine Gozu as a futuristic cybernetic warden, where Hell is transformed into a mechanized system of judgment. His traditional symbolism—ox skull, chains, and execution tools—is preserved, while his body and weaponry are redesigned with sci-fi technology. The character is built as a real-time game-ready asset, focusing on functional armor design, clear silhouette, and believable material separation.
