Myths Reimagined - Dinoclaud progress

Hi all,

It’s great to be taking part in this challenge! This is actually my first time joining a FlippedNormals challenge.

The first national myth that came to my mind was the legend of the Flying Dutchman. For this project, I want to reinterpret that story by mixing it with futuristic elements and ideas.

Feel free to check back anytime to follow my progress as the project evolves — I’m excited to see where it leads!

I’ll share the latest progress in the image below. Scroll down to see all the intermediate modeling steps.

Latest :



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Update 1.

Small update for today.

First modeling steps. Blocking out the base of the ship. First a traditional shape that I can change into a nice mix of traditional and futuristic elements.

2 Likes

Update : 2 - Blocking out main shapes of the ship.

1 Like

Modelled top part and decks. Still roughly shaped.

2 Likes

Update for today. Worked on the decks.

2 Likes

Update for today. Ropes and more wood.

3 Likes

Modeling is looking tight! Great work

1 Like

Added sails. Thanks to Blender not that difficult, add plane, cloth some wind :grinning_face: . Also added some color to the design to create a certain mood and test the style.

2 Likes

Latest update. Worked add the bottom of the ship and included a platform with winch.

6 Likes

Update for today : An expanded sail configuration with modern design elements, featuring an observation deck with elevator access. The holographic sail, textures, and colors are conceptual and serve only to express mood and form.

2 Likes

A new update. Worked on the front of the ship. Construction to add figurehead. Not sure what shape to create. Also added damage to the sides and front structure to reveal the inner part of the ship.

2 Likes

Progress for today. Change the front of the ship to make it more futuristic with search light Also added a loading dock to the rear end of the ship.

2 Likes

Thrusters :grinning_face: .

4 Likes

keep cooking :fire: Insane level fr

2 Likes

Monsters :grin: . Tentacles and one big eye. Not sure about the final shape. Tentacles rigged for animation inside Unreal Engine. Maybe spooky texture ( inside Unreal it will be hologram ) or a regular octopus texture. Let me know what you think works best for this model.

3 Likes

Setting up UV’s not my favourite part ;-( Fitting all into 2 texture maps and using a good Texel density .

Adding details for normal baking to the metal part.

1 Like

Substance painter time. Working on texture set 1. Mainly the body of the ship. Scifi and old materials blending together.

1 Like

Texturing :wink:

2 Likes

Texturing continues. Also startes with vertex coloring texture nr. 2 for the assets.

2 Likes

That graffiti is looking noiiice! :sparkles: I’ve been following your progress for a while now and im really keen to see your final renders! Such a cool concept :raising_hands:

Side note: Did you end up picking a version of the tentacles in the end? If its not too late then I vote hologram! But you really could go either of the options i reckon :folded_hands:

1 Like