Fantastic progress!
Thanks!
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Day 18: Again organizational stuff/retopology. Plus did couple changes, major one was breaking down silhouette of legs.
Day 21: Same slow progress, almost done with mesh organization, but now stuck with ideation and gameplay mechanics for 2nd arm, just hand doesnt makes sense anymore so want to do something else.
This is so cool!
Thanks!
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Day 23: Organized final design (more or less) and started UVing process. I might add extra stuff to get out most from tris budget.
Day 25: UV/file organization/optimization finished, got 147,038 tris. First pass of HP revision finished, next - baking and texturing/map tests, HP took more time than I expected to no spare time to do baking today, sadly.
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Reminder that there are only 5 days left of the challenge
Remember to post your final results here before the deadline is up: Myths Reimagined - Real-Time Game Character: Final Submissions
Day 26: Had to do some extra HP/file arrangements and moved to bakes, however theres small issue with M2 baking and I’m not particularly sure what’s causing it, hopefully it won’t take forever to figure out and can move to texturing tomorrow.
Day 27: Bakes finished (hopefully), moved to blocking out texturing stage. What I’ve missed in rush in the beginning is to design material/color hierarchy, so good tip for my future self to have at least vague idea how those should look.
Day 28: Had to do extra rebake (found some hidden artifacts), worked on textures, removed couple things that I felt didnt worked with overall design/color palette. More or less done I suppose, tomorrow will do gameplay breakdown and some renders. Sadly not enough time to do rigging/animations.
Great progress, mate!
Absolutely gorgeous work there Dave!











