Starting a bit late but this is my original concept for Morphegoth, a nightmarish creature with shifting shapes that resides in the dream realm. (more lore on the final post if I’m able to finish it)
It’s based on lovecraftian cosmic horror and the fear of the unknown. Huge fan of berserk and darksouls so might take inspiration from the cosmic horror elements in them too.
Im not sure I can finish such a huge creature in time but I thought it was interesting and decided to give it a try. Always open to tips and suggestions.
Lost a lot of detail when making the low poly and uvs. Low poly and uvs were very frustrating because even with split subtools the detailed parts were very complicated.
Wooow! I wasn’t sure we’d get any more updates from you but this just appeared out of nowhere and it looks INSANE! Promise me you’ll finish this in time for the deadline on the 20th - this is too good not to be part of the final lineup
Sculpted and stretched these rocks. Need to texture them and also make a ground by scattering these rocks (no idea how to scatter in blender but YouTube should help.) Or maybe just scatter them using nano mesh in zbrush? . Learnt how to make fog in blender too.