Thanks to the challenge from FlippedNormals, I found the motivation to do the work for Halloween.
We can say that all the work done was done in one Blender software. I used the basic mesh of the human model so as not to waste time on some basic forms.
- High poly and Low poly;
- Textures of base color + AO, normals and displacement;
- Rig character;
- Running animation,
- Are all made in a Blender.
A small post-processing was performed in Premiere Pro.
Thanks for your attention!