Horror Challenge - GHOUL

Hello everybody!
Thanks to the challenge from FlippedNormals, I found the motivation to do the work for Halloween.
We can say that all the work done was done in one Blender software. I used the basic mesh of the human model so as not to waste time on some basic forms.

  • High poly and Low poly;
  • Textures of base color + AO, normals and displacement;
  • Rig character;
  • Running animation,
    - Are all made in a Blender.
    A small post-processing was performed in Premiere Pro.

Thanks for your attention!


A short video on YouTube with the final work

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