Horror Challenge 2023 - Drolta

Hello everyone! I’m excited to participate in this challenge. I look forward to some positive & helpful feedback from this community on my take on this challenge. Thanks to FlippedNormals for sponsoring this event. I will to post some concept drawings reference pictures soon. Thanks. :v:t6:

So after watching castlevainia i changed my mind and decided to make Drolta from the series because the character looks very interesting, and i wont lie i have wanted to make a winged character for a while now :smile:



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Todays progress, facial expression sculpt

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Just finished the skin detail, moving on to the outfit…would love to get feedback on this, feel free to comment. Thank you. :grin:



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Texture process…



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I decided to give my character a little emissive touch apart from the emissive flame from the character reference… Unto posing now hope it this comes out the way i hope :crossed_fingers:t6:

texture progress 14 gif_3_1_1


Quick pose and arnold render test… now am gonna focus on the flames

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So just finished simulating the flame in bifrost but its killing my render time, this is my first time using bifrost still need to work on the flame shader a little bit. Hope am able to meet up with the deadline :sweat_smile:


oh and for the floor still gonna texture it real quick just to give it nice composition contrast.

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Hi guys,
So i ran into a small problem while rendering my final image… I decided to pick this character because i wanted to use this project to learn a thing or two about bifrost in maya which was a fun learning curve for me but only for me to find out later that GPU rendering in arnold does not support volume material’s so i had to use my CPU to render for the first time this year :face_exhaling: and this took forever to render… Unfortunately i can’t render my shots in high resolution either due to the deadline, I could only render a few shots in with the flames.
I hope you like it and wish everyone best of luck.

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I had the same issue, to remedy that i make a animation in which each frame is a camera angle, then i set the number of the frames to render, in the render options, and do a render sequence that keep rendering all night long. Maybe this can help you!

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Yeah i did the render sequence for the shots but some reason after it renders like 3 or 4 frame it removes the flame volume material and renders the rest without the flames :man_shrugging:t6:

for example

it removed the the flame material and just rendered the base mesh underneth it

That sucks, sadly i don’t know nothing of bifrost.
Anyway great work!!

Yeah i know…
Thanks for the comment though :+1:t6:

If you haven’t already done it, remember to post your result in the final submissions thread today so your work can be considered for one of the prizes :slight_smile: Only a few hours left to go now! Countdown Timer – Countdown to Nov 23, 2023 in London, England

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I submitted a couple of day’s ago. Thank you.
This was a fun contest :grin: