-April 30th-
Had to retopo some more of his clothes just to make better UVs.
Low poly on Maya hitting 38k Tris!!

I was a bit afraid the base of the body would be too low poly for transfering details, but it ended up better than expecter! 
After all the hassle with UVs, I fully textured him on Substance Painter!
I’m super proud of how the dagger turned out!
Bonus quick render on iRay just to see how it turned out
After that, I sent it back to Maya and plugged every texture again
And now I’m super tired for the day, but I tried at least a little bit of quick rigging just to see how it would turn out.
It didn’t respond quite well, as expected lol
Next up, fully rigging and posing him and getting it ready for Unreal, or Unity 
This is the first time I manage to bring a character to this point, and honestly I’m super proud of how it’s turning out. It has some flaws, some things I know I could do better, but I don’t think I’ll have the time to fix it.
But for sure it’s been super worth the entire experience!! 