posting unfinished work is kinda hard, so I postponed it as far as I could (probably not my best idea after all :D).
But it’s time for an update I suppose.
So I started with the body of Cinderella. As I have to work quickly due to deadline I decided to use an old female mesh I made a year ago and remake it a little.
Unfortunately I noticed right away that the anatomy of the body was really bad (thank you, old me, good job! Should’ve started sooner with all these anatomy tutorials…). But the topology and polycount were actually ok, so I ended up pushing and pulling her poor body in Zbrush till I reached the final result… Well “final”… who am I lying to, it’s never truly final.
(the old alien and the new “reshaped” one)
(Now she is like 19,500 Tris but all the parts covered by the dress will be deleted anyway, so I don’t care much).
Second step was to create the dress.
The initial plan was to make everything in ZBrush because I don’t have a lot of experience in Marvelous Designer. But after I finished the blocking phase and started simulating, it became clear that I probably won’t be able to achieve the look I want without MD.
(searching for shapes in Zbrush and not finding any)
And Marvelous Designer turned out to be a lot of fun (my poor computer might have different opinion).
I made her corset, skirt, boots and some other small parts in MD. All the “hard” parts such as armor, belt buckles etc. were done in Maya.
All objs I exported from MD were about 500.000 tris, so the next step was to reduce this mess and make some retopo.
(so I went from 500 Tsd to about 40 Tsd Tris for the whole set she’s wearing)
Next step is to make uvs and then do the first attempt in texturing. I still need to finish some bits and pieces in her armor like belts and some other assessoirs, but there are some bigger things I need to take care of first.
After texturing and if I still have some time I’ll rig and pose her. If I don’t have time, I’ll probably just pose her in Zbrush. We’ll see.
And of course I still have to make her some nice hair (her hair now is just a placeholder from an old project).
Omg, well, it’s quite a lot, I better go and continue working.