Hey, all 
This is my final submission for the Warlock challenge - real-time game character.
I aimed for a stylized, classical, fantasy warlock under the skin of a Faun, devout to ancient gods, and practitioner of necromancy, exploring the wilderness.
This was also the first time I’ve created something with such a low polycount (<72k) or used a real-time render engine. I’ve never watched so many tutorials in such short time-span. It was very challenging, indeed, for my skills - to be honest - but I had a blast coming up with this stuff and learning all this new stuff.
Thank you all for having me here; big thanks to Flipped normals for the challenge. I’ll make sure to take on the next challenge.









