Update. Trying a test bake before adding all the elements together for final Bake. My laptop is dying on me
This is looking super promising! We’ve featured you in our challenge update newsletter which just went out
Done with the Bake process and started with texturing. Still playing around with the look i want to go for. Here are the 2 UV sets. I have also uploaded my moodboards for this character. Cheers Guys.
Hi bro are you using 2k texture maps or 4K ?
@ivin using 4K. I have to keep switching to a 2k template in substance every 20 mins, otherwise my substance just freezes.
Thanks for thre response brother. how meany texture maps r u planing to use ? albedo. roughness and normal ?
@ivin yup
Albedo
Roughness
Metallic
Normal
Emissive
Opacity
AO- will combine by mesh name and normal AO together and do some testing
And maybe 1 SSS mask - not sure about this one still have to learn how to implement it.
Update. Textured this guy today. wanted some crystal feeling to it based on the moodboard rocks.Will start working on the clothes and patterns as masks for the same. Cheers Guys !
That squid looks really cool! Looking forward to your progress
Update on Texturing. Few more elements remaining. Trying to commit a few hours to this piece everyday. Cheers Guys !!
Amazing work Man ! texturing work really made the character special
HI @Bharat how did u textured the Chrystal part like the squid ? did u use any techniques other than Emmesive ?
@ivin mostly emissive. Used the thickness map to generate depth. Did some manual paint of thickness map in Photoshop. Just look up crystal texturing substance painter on youtube. There is a good video on red crystals where he/she did a bake of thickness map on a certain axis to get good results. check it out.
Update. Done with the Sigil for now, might change it in the future. Time to texture the Hair strands.
What program did you use for the ID Map? Everything looks clean! Good job
@Jrn050593 I will send u a pic to answer this question.
If you are facing any issues do let me know. Cheers !
Also dont forget to decimate your High Poly model to your preferences before sending them to Maya. Other wise your Maya will act other-worldly.
Final Update. for the next 2 weeks or so. Done with Texturing mostly. Will try to pose the model, hopefully it works, Will start compiling the textures and mesh in Marmoset and start with the Lighting Pass 1. Cheers Guys.
Awesome work! The organic modeling is spot on!