Myths Reimagined - Real-Time Game Environment: Final Submissions

Final Submission - Flying Dutchman ( Vliegende Hollander )

Welcome to my final submission post for the Myth Reimagined – Real Time Game Environment Challenge.

My myth is the legend of the Flying Dutchman, a ghost ship said to haunt the seas. I brought this myth into the future by adding high-tech elements such as thrusters, an elevator, hologram sail, weapons, and a loading dock, while still keeping classic elements like torn sails, pirate flags, and a sea monster.

Legends say the Flying Dutchman can never return to land and is doomed to sail the oceans forever. Sailors who claim to have seen it describe a ghostly ship emerging from fog, its torn sails glowing faintly in the darkness. Many believe that seeing the ship is a bad omen, a warning of storms or disaster yet to come.
In this reimagined version, the curse has evolved — with powerful thrusters lifting the ghost ship into the air, not only the seas but also the skies are no longer safe.

Thanks to FlippedNormals for this fun challenge.

Renders:

Link to WIP thread :

Renders Engines

Blender : EEVEE and Unreal Engine

Tris/Poly count :

Inside Blender ( just modeling ) : 99.788 tris

Inside Unreal Engine ( including environment ) :

Default : 113.563

Ghost : 124.839

Textures :

2 textures 4096 x 4096

  • Albedo
  • Normal
  • Roughness
  • Metal
  • Emissive
  • Opacity

UV :

Wireframe & Ortho:

Link to sketchfab,

sketchfab

Unfortunately my free account wont let me upload the model including textures but you can still views it with wireframe mode and matcap.

Video presentations :

Default environment

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Lightning presentation to show what’s possible with the model like adding thrusters or additional lights.

Unreal animation Ghost scene

Sails and flag wind animations ( done with the two textures above ).

Rigged tentacles ( included in polygon count ).

Screencapture : Unreal Engine play

Additional detail renders:

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