Final Submission - Flying Dutchman ( Vliegende Hollander )
Welcome to my final submission post for the Myth Reimagined – Real Time Game Environment Challenge.
My myth is the legend of the Flying Dutchman, a ghost ship said to haunt the seas. I brought this myth into the future by adding high-tech elements such as thrusters, an elevator, hologram sail, weapons, and a loading dock, while still keeping classic elements like torn sails, pirate flags, and a sea monster.
Legends say the Flying Dutchman can never return to land and is doomed to sail the oceans forever. Sailors who claim to have seen it describe a ghostly ship emerging from fog, its torn sails glowing faintly in the darkness. Many believe that seeing the ship is a bad omen, a warning of storms or disaster yet to come.
In this reimagined version, the curse has evolved — with powerful thrusters lifting the ghost ship into the air, not only the seas but also the skies are no longer safe.
Thanks to FlippedNormals for this fun challenge.
Renders:
Link to WIP thread :
Renders Engines
Blender : EEVEE and Unreal Engine
Tris/Poly count :
Inside Blender ( just modeling ) : 99.788 tris
Inside Unreal Engine ( including environment ) :
Default : 113.563
Ghost : 124.839
Textures :
2 textures 4096 x 4096
- Albedo
- Normal
- Roughness
- Metal
- Emissive
- Opacity
UV :
Wireframe & Ortho:
Link to sketchfab,
Unfortunately my free account wont let me upload the model including textures but you can still views it with wireframe mode and matcap.
Video presentations :
Default environment
_____
Lightning presentation to show what’s possible with the model like adding thrusters or additional lights.
Sails and flag wind animations ( done with the two textures above ).
Rigged tentacles ( included in polygon count ).
Screencapture : Unreal Engine play
Additional detail renders:































