Unfortunately i ran out of time, and only had an hour to smash the rest of this out as much as i could this morning before submission cut off hit
, so thought i would still submit what i had anyway even thought its not finished to the level i was hoping to get in this time! ![]()
Here are some more info and wip’s (just lumping these last few together here in case they arent eligible to count towards the wip thread for the official submisssion, as this is being posted after the cut off time):
My final submission’s post: Myths Reimagined - Real-Time Game Environment: Final Submissions - #13 by UnsaltedPeanut
Here are my final renders for the challenge!
Some other wips from earlier progress:
Earth Texture; created in Photoshop using procedural textures, masks and layer effects
final texture with stars used for the window glass mesh:
the procedural earth pattern before being clipped to shape, and bend deformed:
Hologram version: (exorted as rgb so i could use the red channel to plug into the emissive channel)
Scifi Trim Sheet (unfinished): I ended up not having the time to finish the rest of this trim sheet but the plan was to get some wires and emissive/lighting pieces into the bottom section and have the grate area see-through so you can see cables underneith and added some depth to the floor pieces.
Roof:
the original plan was to paint something intricate like seen in some ancient greek architechture’s (clouds, sun rays and sky gradients) similar to the reference picture below:
I ended up with my backup plan of using my greek trim sheet instead to meet submission:
Some other super quick draw overs and self-feedback i was planning to add to my scene if i had the time to complete (it’s a bit chaotic i know, my appoligies haha)
THANK YOU EVERYONE!!!
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I will be coming back to this project to fix things up and finish it off for a nice lil portfolio piece! (took quite a few shortcuts you wouldnt use in production towards the end to speed it all up a bit, so will need to fix those up). Im very excited to continue on this though and learn more unreal and environment workflows along the way too!!
This was such an unbeleivably fun experience to participate in this challenge and getting to connect with you lovely lot! Thank you so much for everyone who took the time to chat with me and check out my progress ~ i appreciate you
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I’m so amazed at all the crazy cool submissions in both the environment and character categories, well done on making this some tough picking for the judges! Good luck everyone and i cant wait to be a part of the next one!!! ![]()
















