Howdy folks!
Better late then never. Here is a reimagined scene of famous Isle of the Dead as a limbo world where are traps souls which have nowhere to go. First I was working with an idea to create a mirror scene under the isle as a second level, hidden from surface. But it kind of turn in it’s own version.
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Here is the 3D model in process.
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Idea is a collapsed tower with chambers where souls are trapped behind a forcefield, tech elements come later…
Scene was made in Blender. Rocks are some sacred rocks around Acropolis which I scanned few days ago, clean in Nomad and little re-sculpted and remeshed.
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Here are is a detail of souls chambers. It was interesting experiment, originally I wanted to make a shadows of people in illuminated white fog but in the end it looked quite interesting opposite. Sadly I could use it only as a texture because the polycount limit
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